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Thursday
, June 23
Room 104
11:00am •
Failing to Change
11:15am •
Show, Don't Tell: Making Personal Games
11:30am •
Comedy, Games and Social Change
11:45am •
Gaming for Good: A Disruptive Innovation
1:30pm •
Lunch
2:00pm •
Video Games as Meditation
2:30pm •
Heal Thyself: What Makes Health Games Work?
3:00pm •
A Global Community for Global Change
3:15pm •
Exploring Art, Narrative, and Mental Health in Anamorphine
3:30pm •
Break
4:00pm •
How We Bridged the Gap Between Science Fiction and Reality
4:30pm •
Panel - From Fantasy to Empathy: Changing Game Dialogue For the Real World
Room 105
11:00am •
Building School Community With Civic-Themed Hackathons
11:15am •
UX in Educational Games
11:30am •
Co-Designing Museums of the Future
11:45am •
Case Study: Star Wars and Hour of Code
12:00pm •
Edu-Larps: Live Roleplay in the Classroom
12:15pm •
Case Study: The Meaning of BEEP
1:30pm •
Lunch
2:00pm •
21st-Century Armageddon: Why Nuclear Weapons are Too Important NOT to Play With
2:30pm •
What's Next in Minecraft Education
3:00pm •
Pro Tips for Breaking into the Education Market
3:30pm •
Break
4:00pm •
Panel - Community of Interest: Comics for Impact
Slate
7:00pm •
The 2016 Games for Change Awards
Starr Foundation Hall
11:00am •
Playing Medical Minecraft with IBM Watson
11:30am •
Workshop - Feats and Flops: Trailblazing the Edtech Market
1:30pm •
Lunch
2:00pm •
Panel - More Than Child's Play: Games for Early Learners
2:45pm •
Panel - From Player to Developer: Girls in Gaming
3:15pm •
Break
4:00pm •
Workshop - Includification: Designing Accessible Games
Tishman Auditorium
9:00am •
Welcome and Opening Remarks
9:15am •
Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver
9:45am •
Opening Remarks from Erik Huey
10:00am •
Progress Report from Richard Culatta
10:15am •
Keynote - Into the Future, with Magic Leap's Graeme Devine
11:00am •
We All Want to Be in the Room Where it Happens
11:30am •
Big Picture: A Conversation About Neuroscience
12:00pm •
Democratizing Bio-Sensing Tools With OpenBCI
1:30pm •
Lunch
2:00pm •
State of the Union
2:30pm •
Panel - Funding Games Within the Public Sector: A Conversation Between Funders and Artists
3:00pm •
Well Played: Project Syria
3:30pm •
Break
4:00pm •
Industry Circle Town Hall
5:15pm •
Keynote - Games Reveal Decision Biases: Poker - a Lab for Studying Irrationality, w/ Annie Duke
5:45pm •
Keynote - Sid Meier and Susanna Pollack, in Conversation
Friday
, June 24
Faculty Lounge
10:45am •
Meet the Industry Circle
Le Midi
7:00pm •
G4C Festival Happy Hour with Game-Based Learning NYC
Room 104
10:45am •
Empathy Overload: Choice Matters
11:00am •
Workshop - Transformational Experiences
11:30am •
How To Be Better at Sex (in Video Games)
12:15pm •
Lunch
1:30pm •
Well Played: That Dragon, Cancer
2:45pm •
Reaching New Audiences with Interactive Stories: The Power of Genre
3:00pm •
Break
4:00pm •
Games Bridging the Israeli-Palestinian Conflict and Beyond
4:15pm •
Extra Life: Play Games, Heal Kids, and Get Involved in Your Community
Room 105
10:45am •
Virtual Worlds, Real Results
11:15am •
Is Hacking the Brain The Future of Gaming?
11:30am •
Panel - Rewiring the Brain: Anxiety Treatment Through Gameplay
12:15pm •
Lunch
1:30pm •
Panel - Community of Interest: Violence and Games
2:15pm •
The White House Call: Games for Grand Challenges
3:00pm •
Break
4:00pm •
Increasing Social Impact: Tools to Design Across Sectors
4:30pm •
Games and Governance: Designing Games with International Organizations
Starr Foundation Hall
9:00am •
G4C for MIL in Brazil
10:45am •
Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet
11:30am •
Workshop - Gamifying the Classroom: Where the Student Becomes the Hero, with Classcraft
12:45pm •
Lunch
1:30pm •
Speed Networking
2:30pm •
Speed Networking for Students
3:00pm •
Break
3:15pm •
Give Me Your Gun: An Interactive Theater Experience
4:00pm •
Live Recording of the Games for Learning Podcast hosted by Filament Games
Tishman Auditorium
9:15am •
Welcome Remarks from Colleen Macklin
9:20am •
Opening Remarks from Seth Andrew
9:30am •
Keynote - The Future of Virtual Reality and Education with Jesse Schell
10:00am •
Keynote - William Adams and Tracy Fullerton, in Conversation
10:45am •
Panel - Computer Science for All: Putting Students in the Driver's Seat
11:30am •
Climate Challenge: A Live Pitch Event
1:00pm •
Lunch
1:30pm •
Panel - How Technology Empowers: VR in the Classroom
2:15pm •
The Quest to Save the Human Brain
2:45pm •
How the Science of Game Design Can Inform the Science of Games for Change
3:00pm •
Break
4:00pm •
Applying Game Technologies Across Disciplines with Unity
4:30pm •
Making Fitness Fun for Three Million People
5:15pm •
Keynote - Digital Medicine: The Quest for the First FDA-Approved Game, with Dr. Adam Gazzaley
5:45pm •
Keynote - Robin Hunicke on the Importance of Playfulness and Joy in Learning Games
6:15pm •
Closing remarks from G4C President, Susanna Pollack
Timezone
Games for Change Festival
America/New York
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Jun 23
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24, 2016
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Thursday
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, June 24
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Le Midi
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Starr Foundation Hall
Tishman Auditorium
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