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Neurogaming & Health [clear filter]
Thursday, June 23
 

4:00pm

Industry Circle Town Hall

Games for Change is celebrating its 13th conference this year, but how close are we to transforming from a movement to a self-sustaining industry? 

 In this interactive Town Hall will provide an overview of what we have accomplished, and what is left to achieve to build the games for change community into a sustainable industry.

Former White House Senior Advisor for Digital Media, Mark DeLoura will frame the issue and present examples to draw on. Representatives of companies on the vanguard of building the impact games sector will highlight their efforts in supporting this transformation. And Q&A with the audience will open the session up to an important community-wide investigation of where we are as a field and what we still need to do to grow the industry and ensure that the good work that harnesses positive power of games continues to flourish for years to come.


Moderators
avatar for Mark DeLoura

Mark DeLoura

Former Senior Advisor for Digital Media, White House Office of Science and Technology Policy
Mark DeLoura is a veteran technologist with a passion for computer science education and games for learning. In 2013-2014 he worked in the Obama Administration as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy. Prior to his role at the... Read More →

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation... Read More →
avatar for Margaret Wallace

Margaret Wallace

CEO, Playmatics
Margaret Wallace is Chief Executive Officer of Playmatics, award-winning creators of digital and real-world games, virtual and real-world experiences. She was named one of Forbes “12 Women in Gaming to Watch” and, in 2014, Wallace was highlighted by Fortune as one of “10 Powerful... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire... Read More →


Thursday June 23, 2016 4:00pm - 5:00pm
Tishman Auditorium

4:30pm

Panel - From Fantasy to Empathy: Changing Game Dialogue For the Real World
In commercial games, dialogue is written to serve the player’s power fantasy — even well-intentioned games tend to reward players who put their own desires ahead of others'. But does that have to be the case? Can game dialogue actually help people build empathy and learn to communicate better? Come hear Kognito’s Seth Bleecker and Jennifer Hepler, formerly of Bioware's Dragon Age series and Star Wars: The Old Republic, discuss how Kognito has built an evidence-based conversation model, as well as games to help doctors, teachers, and parents learn how to communicate sensitively and effectively around critical topics in emotional, social, and physical health.

Speakers
avatar for Seth Bleecker

Seth Bleecker

Manager, Instructional Design, Kognito Interactive
Seth designs and writes branching narrative games to teach empathy and communication skills. At Kognito, he discovered that these skills are more teachable and learnable than we might think. Ever since, he\\'s been developing simulations in an attempt to make the world a better place.When... Read More →
avatar for Jennifer Hepler

Jennifer Hepler

Writer and Instructional Designer, Kognito Interactive
Jennifer Brandes Hepler has worked in games for over a decade, first as a senior writer at Bioware, on the Dragon Age franchise and Star Wars: The Old Republic, then lead writer on Disruptor Beam's Game of Thrones Ascent. This year, she followed a long-time interest in psychology... Read More →


Thursday June 23, 2016 4:30pm - 5:00pm
Room 104
 
Friday, June 24
 

11:30am

Panel - Rewiring the Brain: Anxiety Treatment Through Gameplay
What if a casual game could be used to treat clinical anxiety? Seeing the Good Side, developed by American University's Game Lab in collaboration with researchers at the National Institutes of Health (NIH), leverages a common game genre, hidden object puzzles, to provide a "gaming regimen" for children with anxiety. Through careful research and close collaboration with NIH, the design team realized that key aspects of hidden-object puzzles closely mimic the NIH's innovative but repetitive neurological training program. The gaming regimen will be evaluated in a clinical trial later this year.

Speakers
avatar for Lindsay Grace

Lindsay Grace

Director and Associate Professor, American University Game Lab
Lindsay Grace is a professor, game designer, programmer, and artist. Lindsay is an associate professor at American University and founding director of the American University Game Lab and Studio. His game designs have received numerous awards and he has published more than 50 papers... Read More →
avatar for David Pagliaccio

David Pagliaccio

Postdoctoral Fellow, National Institute of Mental Health
David Pagliaccio, Ph.D. is a postdoctoral fellow in the Emotion & Development Branch at the National Institute of Mental Health. Dr. Pagliaccio completed his Ph.D. in Neuroscience at Washington University in St. Louis with Dr. Deanna Barch examining stress and depression effects on... Read More →


Friday June 24, 2016 11:30am - 12:15pm
Room 105