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Games for Learning Summit [clear filter]
Thursday, June 23

11:30am EDT

Workshop - Feats and Flops: Trailblazing the Edtech Market
Explore different sustainable business models for game developers in the learning market. Five SBIR grantees will share their personal stories of successes and challenges in bringing their learning games to education marketplace. SBIR Program Manager Ed Metz will ask the group questions about crowdfunding, partnering and licensing agreements, and working with teachers and schools. This is an interactive discussion with an audience Q&A.

Case studies presented by:

David Langendoen, Electric Funstuff
Kara Carpenter, Teachley
John Krajewski, Strange Loop Games
Victoria Van Voorhis, Second Avenue Learning
Jessica Berlinski, Personalized Learning Games

avatar for Edward Metz

Edward Metz

Program Manager for Small Business Innovation Research and SBIR and Education Technology Research Grants, Institute of Education Sciences, U.S. Department of Education
Edward (Ed) Metz is a developmental psychologist, education researcher, and program director. Since 2004, Ed has worked as a research scientist at the US Department of Education’s Institute of Education Sciences, where he directs programs that seed fund the R&D and evaluation of... Read More →

Thursday June 23, 2016 11:30am - 12:30pm EDT
Starr Foundation Hall

4:00pm EDT

Workshop - Includification: Designing Accessible Games
A hands-on workshop about includification, the process of making sure your games can be played by more people. We'll look at games meant to support innovative learning, with universally applicable themes and lessons.

avatar for Mark Barlet

Mark Barlet

Founder / Executive Director, The AbleGamers Charity
Mark Barlet is the Founder and Executive Director of the AbleGamers Charity. Winner of the 2012 Paul G. Hearne Leadership Award and considered one of the founding-fathers of game accessibility, Mark has used games for over a decade to breaking down the walls of social isolation that... Read More →

Thursday June 23, 2016 4:00pm - 5:00pm EDT
Starr Foundation Hall
Friday, June 24

10:45am EDT

Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet
Can games deliver a new kind of assessment in education or maybe do away with the word entirely? Assessment is how we make sure all students are receiving quality learning and help them improve, but perhaps the assessments of the future will feel more like quests or play than dreaded tests.

avatar for James Collins

James Collins

Internal Liaison, Office of Educational Technology, U.S. DoE
James works in the Office of Educational Technology at the Department of Education. He works across the Department to support new technology initiatives and game-based learning work. Prior to joining OET, James worked to advance game-based learning and interactive media at the Smithsonian... Read More →
avatar for Kristen DiCerbo

Kristen DiCerbo

Vice President, Learning Research and Design, Pearson
Kristen is the Vice-President of Education Research at Pearson, working to integrate learning science research into digital products. Her personal research program centers around game-based assessment, specifically the collaborative design of games as both learning and assessment... Read More →
avatar for John Krajewski

John Krajewski

Founder and CEO, Strange Loop Games
John Krajewski is founder and CEO of Strange Loop Games, creating games that connect entertainment and education. His background is the console games industry, having worked at EA and Midway before founding Strange Loop. He is currently the designer of the Department of Education... Read More →
avatar for Abby Speight

Abby Speight

Product Director, Zynga.org
Abby leads Zynga.org’s product work, focusing on leveraging games for social impact. In partnership with Zynga studios, she raises funds for, and awareness of, nonprofits through charitable features. As the lead of Studio G, she manages Zynga.org’s partnership with UCSF to build... Read More →

Friday June 24, 2016 10:45am - 11:30am EDT
Starr Foundation Hall