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Games for Learning Summit [clear filter]
Thursday, June 23

11:00am EDT

Building School Community With Civic-Themed Hackathons
Student hackathons have been a catalyst for creativity and unity across the 18 schools in the Software Engineering Program (SEP) at the NYC Department of Education. Learn how SEP created and tailored 9 unique hackathons for thousands of students in grades 6-11, each guided by the design process to show students that coding is ubiquitous; from art to game design to community causes, there is a place in the programming world for every student that’s interested.

avatar for Amna Siddiqui

Amna Siddiqui

Program Manager, NYC DoE
Amna manages all facets of communication at Eyebeam. Her primary concentration is developing permanent strategies that elevate and support the organization's mission to expose, engage, and educate the public with the novel and creative technologies being developed by Eyebeam's outstanding... Read More →

Thursday June 23, 2016 11:00am - 11:15am EDT
Room 105

11:00am EDT

Playing Medical Minecraft with IBM Watson
See how IBM’s Watson and their Medical Minecraft mod, co-developed with high-school teachers and students, uses cognitive computing to explore the human body.

avatar for Stowell, Porter

Stowell, Porter

Serious Games, IBM
For the past 7 years, Porter has worked with clients in retail, finance, education, sustainability, and healthcare to innovate their business models through the adoption of game mechanics. Currently, Porter is responsible for IBM’s broader serious games strategy, leading their... Read More →

Thursday June 23, 2016 11:00am - 11:30am EDT
Starr Foundation Hall

11:15am EDT

UX in Educational Games
Developing an engaging video game is a delicate and complex endeavor. With thousands of games and apps in the market, standing apart from the crowd is increasingly challenging, even for AAA studios with considerable resources. This situation has ramifications for how educational games can be made both attractive to their audience and likely to induce transfer from game play to real world behaviors. This talk will provide an overview of user experience (UX) practices - increasingly used for commercial games - and why these practices should be considered when designing educational games.

avatar for Celia Hodent

Celia Hodent

Director of User Experience, Epic Games
Celia Hodent holds a PhD in cognitive psychology, initially specializing in child development. Early in her career Celia stepped aside from academic research to work with an educational toy manufacturer, VTech. Celia joined Ubisoft Paris in 2008 to help the editorial team translate... Read More →

Thursday June 23, 2016 11:15am - 11:30am EDT
Room 105

11:30am EDT

Co-Designing Museums of the Future
Can games and play create the motivation and mind-set for informal science learning? Come learn how the American Museum of Natural History is exploring games-based learning and hear from NYC teens helping them develop the museum-engagement mechanisms of the future.

avatar for Barry Joseph

Barry Joseph

Associate Director of Digital Learning, American Museum of Natural History
Barry Joseph is Associate Director of Digital Learning at the American Museum of Natural History. Since 2000, he has developed innovative programs in the areas of youth-produced video games, mobile and augmented learning, virtual worlds, and more. At the Museum since 2012, he guides... Read More →

Thursday June 23, 2016 11:30am - 11:45am EDT
Room 105

11:45am EDT

Case Study: Star Wars and Hour of Code
Go behind-the-scenes of the Star Wars: Building a Galaxy With Code tutorial for The Hour of Code 2015 and examine the challenges of building this game-style educational experience that takes students from zero programming experience to making their first computer game in one hour.

avatar for Brendan Reville

Brendan Reville

Software Engineer, Code.org
Brendan grew up in Sydney before moving to Seattle at the height of the first dot com boom. He spent nine years as a software engineer on the Xbox team at Microsoft, before moving to Code.org where he has helped build a variety of its offerings, including the Hour of Code tutoria... Read More →

Thursday June 23, 2016 11:45am - 12:00pm EDT
Room 105

12:00pm EDT

Edu-Larps: Live Roleplay in the Classroom
Learn how LARPs are used in the classroom, and how role-playing games can achieve deeper levels of engagement, intrinsic motivation, and self-confidence as students become part of the story. What advantages do these analog games have over digital learning games?


Thursday June 23, 2016 12:00pm - 12:15pm EDT
Room 105

12:15pm EDT

Case Study: The Meaning of BEEP

BrainPOP and the Institute of Play have gotten to work together in a near-ideal development process for a game-for-learning: classroom teachers working with professional designers and developers, with constant iteration and testing, leading to broad distribution by a respected brand. They’ll share lessons from this case study in collaborative development involving the classroom, including: going from paper to tablets, in-person to multiplayer online; embracing the differences between intended and actual implementation in the classroom; and from a handful of classrooms to many subject areas and millions of users.

avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →
avatar for Brendon Trombley

Brendon Trombley

Game Designer, Institute of Play
Brendon Trombley is a game designer, educator, and adventurer living in New York City. His passions involve games, technology, learning, travel, and food, and he tries to mix and match them whenever possible (be careful when combining food and technology!). Brendon is a graduate... Read More →

Thursday June 23, 2016 12:15pm - 12:30pm EDT
Room 105

2:30pm EDT

What's Next in Minecraft Education
Microsoft and Mojang are harnessing the best parts of Minecraft — exploration, extreme creation, and community — and working with educators to create a version of the game that stays true to the soul of Minecraft while helping teachers give their students rich and dynamic learning experiences.

Thursday June 23, 2016 2:30pm - 3:00pm EDT
Room 105

3:00pm EDT

Pro Tips for Breaking into the Education Market
With today's technologies, are we poised for a transformation of the school system or are we doomed to be mired in the traditions of the past? Learn about the challenges facing developers, educators, and administrators, and how games can provide transformative experiences in the classroom.

avatar for Sande Chen

Sande Chen

Co-author of Serious Games: Games That Educate, Train, and Inform
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years. Her... Read More →

Thursday June 23, 2016 3:00pm - 3:30pm EDT
Room 105
Friday, June 24

11:30am EDT

Workshop - Gamifying the Classroom: Where the Student Becomes the Hero, with Classcraft
Learn firsthand how a role-playing game can foster stronger student collaboration and classroom management from the creators of Classcraft. This game-making workshop will introduce participants to the core mechanics that make a game engaging in the classroom.

avatar for Classcraft


CEO, Classcraft
avatar for Devin Young

Devin Young

Chief Creative Officer, Classcraft
Devin Young is a co-founder and chief creative officer of Classcraft. Based in NYC and with an extensive background in creative strategy, branding, graphic, UX and UI design, he has worked with a diverse array of global brands and startups including Chanel, Intel, Microsoft, The Future... Read More →

Friday June 24, 2016 11:30am - 12:45pm EDT
Starr Foundation Hall

4:00pm EDT

Applying Game Technologies Across Disciplines with Unity

Unity Technologies is working with educational institutions worldwide to help foster innovative learning and exploration in variety of areas including gaming, architecture, and virtual reality. This session will highlight innovative practices and programs in research and workforce development. 

avatar for Megan Stewart

Megan Stewart

Head of Global Education, Unity Technologies
As the Head of Global Education at Unity Technologies, Megan and her team work with schools, universities, and governments to support the use of Unity for research, learning, and workforce skills. With more than 18 years of experience in the education industry, Megan has extensive... Read More →

Friday June 24, 2016 4:00pm - 4:30pm EDT
Tishman Auditorium

4:00pm EDT

Live Recording of the Games for Learning Podcast hosted by Filament Games
A live recording. Guests TBD.

avatar for Brandon Pittser

Brandon Pittser

Marketing Director, Filament Games
As Marketing Director at Filament Games, Brandon applies his passion for games and learning to their content marketing practice and overall marketing strategy. He thrives on creating and sustaining a meaningful conversation with educators and developers about game-based learning... Read More →

Friday June 24, 2016 4:00pm - 5:00pm EDT
Starr Foundation Hall