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Games for Learning Summit [clear filter]
Thursday, June 23
 

9:15am

Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver
While the universal appeal of games may satisfy our innate desire to play, the powerful dynamics that govern our behavior within them is even more interesting than the play itself. As we broaden our understanding of the subtle mechanisms that govern deep focus and situational learning, how can we apply this knowledge beyond games to other social purpose? Join Christopher Weaver, founder of Bethesda Softworks, who now teaches engineering and computational media at MIT and Wesleyan, as he discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.

Speakers
avatar for Christopher Weaver

Christopher Weaver

Founder and former CEO, Bethesda Softworks
Christopher Weaver, Research Scientist, MIT Comparative Media Studies, Visiting Scientist, MIT Microphotonics Center and Director of Interactive Simulation for the MIT AIM Photonics Academy. Christopher received his SM from MIT and was the initial Daltry Scholar at Wesleyan University... Read More →


Thursday June 23, 2016 9:15am - 9:45am
Tishman Auditorium

10:00am

Progress Report from Richard Culatta
Speakers
avatar for Richard Culatta

Richard Culatta

Chief Innovation Officer, State of Rhode Island


Thursday June 23, 2016 10:00am - 10:15am
Tishman Auditorium

10:15am

Keynote - Into the Future, with Magic Leap's Graeme Devine
Magic Leap’s Chief Game Wizard Graeme Devine shares the startup’s vision for mixed reality in the classroom and making virtual objects appear in real life.

Speakers
avatar for Graeme Devine

Graeme Devine

Chief Game Wizard, Magic Leap
Graeme is a veteran game developer with more than 30 years of experience across multiple platforms, technologies, and major titles. Starting at age 16 working at Atari, Graeme has helped bring numerous games to life, including Pole Position, The 7th Guest, The 11th Hour, Quake III... Read More →


Thursday June 23, 2016 10:15am - 10:45am
Tishman Auditorium

11:00am

Building School Community With Civic-Themed Hackathons
Student hackathons have been a catalyst for creativity and unity across the 18 schools in the Software Engineering Program (SEP) at the NYC Department of Education. Learn how SEP created and tailored 9 unique hackathons for thousands of students in grades 6-11, each guided by the design process to show students that coding is ubiquitous; from art to game design to community causes, there is a place in the programming world for every student that’s interested.

Speakers
avatar for Amna Siddiqui

Amna Siddiqui

Program Manager, NYC DoE
Amna manages all facets of communication at Eyebeam. Her primary concentration is developing permanent strategies that elevate and support the organization's mission to expose, engage, and educate the public with the novel and creative technologies being developed by Eyebeam's outstanding... Read More →



Thursday June 23, 2016 11:00am - 11:15am
Room 105

11:00am

Playing Medical Minecraft with IBM Watson
See how IBM’s Watson and their Medical Minecraft mod, co-developed with high-school teachers and students, uses cognitive computing to explore the human body.

Speakers
avatar for Stowell, Porter

Stowell, Porter

Serious Games, IBM
For the past 7 years, Porter has worked with clients in retail, finance, education, sustainability, and healthcare to innovate their business models through the adoption of game mechanics. Currently, Porter is responsible for IBM’s broader serious games strategy, leading their... Read More →


Thursday June 23, 2016 11:00am - 11:30am
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

11:15am

UX in Educational Games
Developing an engaging video game is a delicate and complex endeavor. With thousands of games and apps in the market, standing apart from the crowd is increasingly challenging, even for AAA studios with considerable resources. This situation has ramifications for how educational games can be made both attractive to their audience and likely to induce transfer from game play to real world behaviors. This talk will provide an overview of user experience (UX) practices - increasingly used for commercial games - and why these practices should be considered when designing educational games.

Speakers
avatar for Celia Hodent

Celia Hodent

Director of User Experience, Epic Games
Celia Hodent holds a PhD in cognitive psychology, initially specializing in child development. Early in her career Celia stepped aside from academic research to work with an educational toy manufacturer, VTech. Celia joined Ubisoft Paris in 2008 to help the editorial team translate... Read More →


Thursday June 23, 2016 11:15am - 11:30am
Room 105

11:30am

Co-Designing Museums of the Future
Can games and play create the motivation and mind-set for informal science learning? Come learn how the American Museum of Natural History is exploring games-based learning and hear from NYC teens helping them develop the museum-engagement mechanisms of the future.

Speakers
avatar for Barry Joseph

Barry Joseph

Associate Director of Digital Learning, American Museum of Natural History
Barry Joseph is Associate Director of Digital Learning at the American Museum of Natural History. Since 2000, he has developed innovative programs in the areas of youth-produced video games, mobile and augmented learning, virtual worlds, and more. At the Museum since 2012, he guides... Read More →


Thursday June 23, 2016 11:30am - 11:45am
Room 105

11:30am

Workshop - Feats and Flops: Trailblazing the Edtech Market
Explore different sustainable business models for game developers in the learning market. Five SBIR grantees will share their personal stories of successes and challenges in bringing their learning games to education marketplace. SBIR Program Manager Ed Metz will ask the group questions about crowdfunding, partnering and licensing agreements, and working with teachers and schools. This is an interactive discussion with an audience Q&A.

Case studies presented by:

David Langendoen, Electric Funstuff
Kara Carpenter, Teachley
John Krajewski, Strange Loop Games
Victoria Van Voorhis, Second Avenue Learning
Jessica Berlinski, Personalized Learning Games

Speakers
avatar for Edward Metz

Edward Metz

Program Manager for Small Business Innovation Research and SBIR and Education Technology Research Grants, Institute of Education Sciences, U.S. Department of Education
Edward (Ed) Metz is a developmental psychologist, education researcher, and program director. Since 2004, Ed has worked as a research scientist at the US Department of Education’s Institute of Education Sciences, where he directs programs that seed fund the R&D and evaluation of... Read More →


Thursday June 23, 2016 11:30am - 12:30pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

11:45am

Case Study: Star Wars and Hour of Code
Go behind-the-scenes of the Star Wars: Building a Galaxy With Code tutorial for The Hour of Code 2015 and examine the challenges of building this game-style educational experience that takes students from zero programming experience to making their first computer game in one hour.

Speakers
avatar for Brendan Reville

Brendan Reville

Software Engineer, Code.org
Brendan grew up in Sydney before moving to Seattle at the height of the first dot com boom. He spent nine years as a software engineer on the Xbox team at Microsoft, before moving to Code.org where he has helped build a variety of its offerings, including the Hour of Code tutoria... Read More →


Thursday June 23, 2016 11:45am - 12:00pm
Room 105

12:00pm

Edu-Larps: Live Roleplay in the Classroom
Learn how LARPs are used in the classroom, and how role-playing games can achieve deeper levels of engagement, intrinsic motivation, and self-confidence as students become part of the story. What advantages do these analog games have over digital learning games?

Speakers

Thursday June 23, 2016 12:00pm - 12:15pm
Room 105

12:15pm

Case Study: The Meaning of BEEP

BrainPOP and the Institute of Play have gotten to work together in a near-ideal development process for a game-for-learning: classroom teachers working with professional designers and developers, with constant iteration and testing, leading to broad distribution by a respected brand. They’ll share lessons from this case study in collaborative development involving the classroom, including: going from paper to tablets, in-person to multiplayer online; embracing the differences between intended and actual implementation in the classroom; and from a handful of classrooms to many subject areas and millions of users.


Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →
avatar for Brendon Trombley

Brendon Trombley

Game Designer, Institute of Play
Brendon Trombley is a game designer, educator, and adventurer living in New York City. His passions involve games, technology, learning, travel, and food, and he tries to mix and match them whenever possible (be careful when combining food and technology!). Brendon is a graduate... Read More →


Thursday June 23, 2016 12:15pm - 12:30pm
Room 105

2:00pm

Panel - More Than Child's Play: Games for Early Learners
Play is a powerful way to engage young learners eager to explore and create. We'll explore what we've learned about the needs of early learners and creating effective age-appropriate content that supports their growth.

Moderators
avatar for Katrina Stevens

Katrina Stevens

Deputy Director, U.S. DoE
Katrina Stevens, Deputy Director in the Office of Educational Technology, leads the work of Future Ready, rapid cycle tech evaluations, education innovation clusters and developer outreach. Katrina has extensive experience in multiple roles in the ed tech ecosystem: teacher, administrator... Read More →

Speakers
avatar for Sara DeWitt

Sara DeWitt

Vice President, PBS KIDS Digital
Sara DeWitt leads innovative strategies to build connected educational experiences for kids of all income levels across media platforms. In her 16+ years in public media, DeWitt has led the extension of PBS KIDS content into new frontiers, from websites and mobile apps to streaming... Read More →
avatar for Ellen Doherty

Ellen Doherty

Executive in Charge of Production, The Fred Rogers Company
Ellen Doherty is Executive in Charge of Production for The Fred Rogers Company, overseeing creation of television and digital content, as well as developing new properties. She is an Emmy Award-winning producer and writer with more than 20 years’ experience in children's and family... Read More →
avatar for Joe France

Joe France

Game Designer, codeSpark
Joe France is a game designer who has been creating education and health games since 2009.  He’s made games for teaching physics through space golf, alleviating concussions through time management, and exploring science with Marvel superheroes.  He’s currently the game designer... Read More →
avatar for Ingrid Simone

Ingrid Simone

Editorial Director, Toca Boca
Ingrid Simone, executive editor at Toca Magazine, joined Toca Boca in 2014, bringing a passion for quality content focused on kids, family and learning in the digital age. As a mother of two, these topics resonate with her personally and professionally. For four years, Ingrid was... Read More →


Thursday June 23, 2016 2:00pm - 2:45pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

2:30pm

What's Next in Minecraft Education
Microsoft and Mojang are harnessing the best parts of Minecraft — exploration, extreme creation, and community — and working with educators to create a version of the game that stays true to the soul of Minecraft while helping teachers give their students rich and dynamic learning experiences.


Thursday June 23, 2016 2:30pm - 3:00pm
Room 105

2:45pm

Panel - From Player to Developer: Girls in Gaming
Games reflect the experiences and perspectives of those who create them. More women are playing games than ever. How can education and the gaming industry create more opportunities for women and girls to improve diversity and make better games?

Moderators
avatar for Ariella Lehrer

Ariella Lehrer

CEO, Legacy Games
Ariella is the CEO of Legacy Interactive/Legacy Games, founded in 1998. Since graduate school, she has been interested in concepts such as attention, memory, problem solving and constructivist theories of learning, and how these relate to the design of interactive experiences for... Read More →

Speakers
avatar for Joan Freese

Joan Freese

RTL Project Executive Producer, Twin Cities Public Television
Joan Freese is an Emmy Award winning educational technologist at Twin Cities PBS,in St. Paul, Minnesota, focusing on projects for K-8 students, parents, and educators.She is digital producer of SciGirls, a transmedia enterprise that encourages tween girlsin STEM, and principle investigator... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Professor and Director, USC Game Innovation Lab
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive... Read More →
avatar for Laila Shabir

Laila Shabir

CEO, Girls Make Games
Laila Shabir is the founder and CEO of LearnDistrict, an educational media company, and Girls Make Games (GMG), an organization that teaches game development to elementary through high school girls around the world. Laila's work at GMG has won her numerous awards, including the... Read More →


Thursday June 23, 2016 2:45pm - 3:30pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

3:00pm

Well Played: Project Syria
What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, Ralph Vituccio (Asst Teaching Professor at Carnegie Mellon University) will analyze Project Syria, an immersive journalism piece, for the audience to help highlight the virtual reality experience and open up a discussion about the unique impact VR can have. The goal is to help develop and define a literacy of games and interactive media as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival, instead they are purely to inspire discussion amongst festival attendees.

Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →
avatar for Ralph Vituccio

Ralph Vituccio

Ralph Vituccio is an Associate Teaching Professor at the Entertainment Technology Center, Carnegie Mellon University. His interactive projects on racism, sexual assault and conflict management have won numerous national media awards. As an independent artist, his documentaries have... Read More →


Thursday June 23, 2016 3:00pm - 3:30pm
Tishman Auditorium

3:00pm

Pro Tips for Breaking into the Education Market
With today's technologies, are we poised for a transformation of the school system or are we doomed to be mired in the traditions of the past? Learn about the challenges facing developers, educators, and administrators, and how games can provide transformative experiences in the classroom.

Speakers
avatar for Sande Chen

Sande Chen

Co-author of Serious Games: Games That Educate, Train, and Inform
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years. Her... Read More →


Thursday June 23, 2016 3:00pm - 3:30pm
Room 105

4:00pm

Industry Circle Town Hall

Games for Change is celebrating its 13th conference this year, but how close are we to transforming from a movement to a self-sustaining industry? 

 In this interactive Town Hall will provide an overview of what we have accomplished, and what is left to achieve to build the games for change community into a sustainable industry.

Former White House Senior Advisor for Digital Media, Mark DeLoura will frame the issue and present examples to draw on. Representatives of companies on the vanguard of building the impact games sector will highlight their efforts in supporting this transformation. And Q&A with the audience will open the session up to an important community-wide investigation of where we are as a field and what we still need to do to grow the industry and ensure that the good work that harnesses positive power of games continues to flourish for years to come.


Moderators
avatar for Mark DeLoura

Mark DeLoura

Former Senior Advisor for Digital Media, White House Office of Science and Technology Policy
Mark DeLoura is a veteran technologist with a passion for computer science education and games for learning. In 2013-2014 he worked in the Obama Administration as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy. Prior to his role at the... Read More →

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation... Read More →
avatar for Margaret Wallace

Margaret Wallace

CEO, Playmatics
Margaret Wallace is Chief Executive Officer of Playmatics, award-winning creators of digital and real-world games, virtual and real-world experiences. She was named one of Forbes “12 Women in Gaming to Watch” and, in 2014, Wallace was highlighted by Fortune as one of “10 Powerful... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire... Read More →


Thursday June 23, 2016 4:00pm - 5:00pm
Tishman Auditorium

4:00pm

Workshop - Includification: Designing Accessible Games
A hands-on workshop about includification, the process of making sure your games can be played by more people. We'll look at games meant to support innovative learning, with universally applicable themes and lessons.

Speakers
avatar for Mark Barlet

Mark Barlet

Founder / Executive Director, The AbleGamers Charity
Mark Barlet is the Founder and Executive Director of the AbleGamers Charity. Winner of the 2012 Paul G. Hearne Leadership Award and considered one of the founding-fathers of game accessibility, Mark has used games for over a decade to breaking down the walls of social isolation that... Read More →


Thursday June 23, 2016 4:00pm - 5:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003
 
Friday, June 24
 

9:20am

Opening Remarks from Seth Andrew
Speakers
avatar for Seth Andrew

Seth Andrew

White House Senior Advisor to the USCTO, Executive Office of the President
Seth currently serves as White House Senior Advisor to the USCTO in the Executive Office of the President focused on education and civic technology. He previously served as Senior Advisor to Secretary Arne Duncan and Superintendent in Residence at the U.S. Department of Education... Read More →


Friday June 24, 2016 9:20am - 9:30am
Tishman Auditorium

9:30am

Keynote - The Future of Virtual Reality and Education with Jesse Schell
2016 is the year of VR hype. But will any of that hype translate into meaningful advances in educational and transformational games? In this talk, Jesse Schell will give a guided tour of the next ten years of virtual reality and augmented reality development, and how it is most likely going to impact the worlds of education and gaming. 

Speakers
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation... Read More →


Friday June 24, 2016 9:30am - 10:00am
Tishman Auditorium

10:45am

Panel - Computer Science for All: Putting Students in the Driver's Seat
Dive into the #CS4All movement with a close look at what's happening in NYC. Students are learning to code and make games both in and outside of school, and what needs to happen next to make computer science a new literacy.

Moderators
avatar for Minerva Tantoco

Minerva Tantoco

NYC's Chief Technology Officer

Speakers
avatar for Matthew Farber

Matthew Farber

Assistant Professor, University of Northern Colorado
Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. He has been invited to the White House, to keynote for UNESCO, and he has been interviewed about games and learning by NPR, Fox News Radio, USA Today, and... Read More →
avatar for Debbie Marcus

Debbie Marcus

Executive Director of Computer Science Education, NYCDOE
Debbie Marcus is the Executive Director of Computer Science Education in the NYCDOE and is leading CS4ALL, the City’s effort to expand computer science to all NYC students. A committed public school administrator, she has held several positions within the NYCDOE in the Office of... Read More →
avatar for Michael Preston

Michael Preston

Executive Director, CSNYC
Michael Preston is the Executive Director of CSNYC, the New York City Foundation for Computer Science Education. CSNYC supports CS education in the NYC public schools through grantmaking, program evaluation and research, building capacity in the school system, and engaging partners... Read More →


Friday June 24, 2016 10:45am - 11:30am
Tishman Auditorium

10:45am

Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet
Can games deliver a new kind of assessment in education or maybe do away with the word entirely? Assessment is how we make sure all students are receiving quality learning and help them improve, but perhaps the assessments of the future will feel more like quests or play than dreaded tests.

Speakers
avatar for James Collins

James Collins

Internal Liaison, Office of Educational Technology, U.S. DoE
James works in the Office of Educational Technology at the Department of Education. He works across the Department to support new technology initiatives and game-based learning work. Prior to joining OET, James worked to advance game-based learning and interactive media at the Smithsonian... Read More →
avatar for Kristen DiCerbo

Kristen DiCerbo

Vice President, Learning Research and Design, Pearson
Kristen is the Vice-President of Education Research at Pearson, working to integrate learning science research into digital products. Her personal research program centers around game-based assessment, specifically the collaborative design of games as both learning and assessment... Read More →
avatar for John Krajewski

John Krajewski

Founder and CEO, Strange Loop Games
John Krajewski is founder and CEO of Strange Loop Games, creating games that connect entertainment and education. His background is the console games industry, having worked at EA and Midway before founding Strange Loop. He is currently the designer of the Department of Education... Read More →
avatar for Abby Speight

Abby Speight

Product Director, Zynga.org
Abby leads Zynga.org’s product work, focusing on leveraging games for social impact. In partnership with Zynga studios, she raises funds for, and awareness of, nonprofits through charitable features. As the lead of Studio G, she manages Zynga.org’s partnership with UCSF to build... Read More →


Friday June 24, 2016 10:45am - 11:30am
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

11:30am

Workshop - Gamifying the Classroom: Where the Student Becomes the Hero, with Classcraft
Learn firsthand how a role-playing game can foster stronger student collaboration and classroom management from the creators of Classcraft. This game-making workshop will introduce participants to the core mechanics that make a game engaging in the classroom.

Speakers
avatar for Classcraft

Classcraft

CEO, Classcraft
avatar for Devin Young

Devin Young

Chief Creative Officer, Classcraft
Devin Young is a co-founder and chief creative officer of Classcraft. Based in NYC and with an extensive background in creative strategy, branding, graphic, UX and UI design, he has worked with a diverse array of global brands and startups including Chanel, Intel, Microsoft, The Future... Read More →


Friday June 24, 2016 11:30am - 12:45pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

1:30pm

Well Played: That Dragon, Cancer

What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, NICK FORTUGNO  will play a That Dragon Cancer to help analyze the gameplay experience and open up a discussion about the unique impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival game entries, instead they are purely to inspire discussion amongst festival attendees.


Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →
avatar for Nicholas Fortugno

Nicholas Fortugno

Co-Founder & CCO, Playmatics
Nick Fortugno is a designer of games and interactive narrative experiences and co-founder of Playmatics. Fortugno has been lead designer on dozens of works, including leading interactive narrative design on Frankenstein AI, shown at Sundance New Frontier, and on games and experiences... Read More →


Friday June 24, 2016 1:30pm - 2:00pm
Room 104

1:30pm

Panel - How Technology Empowers: VR in the Classroom
Is VR the ultimate in immersive learning? What’s real and what’s just hype? Hear how VR is re-imagining the classroom experience, helping teachers deliver content, and expanding the scope of learning.

Speakers
avatar for Colum Elliott-Kelly

Colum Elliott-Kelly

Head of Education, Blippar
Colum Elliott-Kelly joined Blippar, the world's foremost augmented reality platform, to lead a dedicated strategic initiative into education. Since launching in January 2015, Blippar for Education has set up an extensive four stage international pilot program to build and improve... Read More →
avatar for Chet Faliszek

Chet Faliszek

Writer for Valve & VR Evangelist, Valve
Developer at Valve.
avatar for Jennie Magiera

Jennie Magiera

Chief Program Officer, EdTechTeam
Jennie Magiera is the Chief Program Officer for EdTechTeam, focusing on diversity and equity in education. Previously, she was the Chief Innovation Officer Des Plaines Public School District 62, the Digital Learning Coordinator for the Academy for Urban School Leadership and a Chicago... Read More →
avatar for Jonathan Rochelle

Jonathan Rochelle

Director, Product Management, Google for Education
Jonathan Rochelle (aka JR) is Director of Product Management at Google and a co-founder of Google Docs and Google Drive, including other apps in that suite such as Google Sheets, Slides, Forms, Apps Script and Google Fonts. Jonathan is now responsible for Google Apps for Education... Read More →


Friday June 24, 2016 1:30pm - 2:15pm
Tishman Auditorium

2:15pm

The White House Call: Games for Grand Challenges
Games can help solve some of the most daunting challenges our society faces – and the Federal Government has recognized the need for utilizing games to address education, scientific discovery, climate change, and more.  The White House Office of Science and Technology Policy has helped drive this work, but change is afoot in the games industry and new technologies and ideas are emerging that will reshape what’s possible and effective.  Come to learn about what the Federal Government is doing with games and how you can get involved, stay for the conversation about what we need to do next. 

Speakers
avatar for Erik Martin

Erik Martin

Policy Advisor, White House Office of Science and Technology
Erik Martin serves as a Policy Advisor at the White House Office of Science and Technology, division for Tech and Innovation, where he focuses on education policy, government innovation, international development, digital media, and youth engagement.  He was previously a Digital... Read More →


Friday June 24, 2016 2:15pm - 2:45pm
Room 105

4:00pm

Increasing Social Impact: Tools to Design Across Sectors

For two years, the #GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines -- especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.

 


Speakers
avatar for Asi Burak

Asi Burak

Board Chairman, Games for Change
Asi is a veteran of the videogame and technology industries, and an award-winning executive producer and designer.  For the past five years, he served as the President of Games for Change (replaced by Susanna Pollack), and he is now Chairman of the Board.He served as a strategic... Read More →
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →
avatar for Benjamin Stokes

Benjamin Stokes

Assistant Prof., American University
Benjamin Stokes is a civic media scholar and designer at American University in the School of Communication and Game Lab. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin co-founded Games for Change, the movement hub... Read More →


Friday June 24, 2016 4:00pm - 4:30pm
Room 105

4:00pm

Applying Game Technologies Across Disciplines with Unity

Unity Technologies is working with educational institutions worldwide to help foster innovative learning and exploration in variety of areas including gaming, architecture, and virtual reality. This session will highlight innovative practices and programs in research and workforce development. 


Speakers
avatar for Megan Stewart

Megan Stewart

Head of Global Education, Unity Technologies
As the Head of Global Education at Unity Technologies, Megan and her team work with schools, universities, and governments to support the use of Unity for research, learning, and workforce skills. With more than 18 years of experience in the education industry, Megan has extensive... Read More →


Friday June 24, 2016 4:00pm - 4:30pm
Tishman Auditorium

4:00pm

Live Recording of the Games for Learning Podcast hosted by Filament Games
A live recording. Guests TBD.

Speakers
avatar for Brandon Pittser

Brandon Pittser

Marketing Director, Filament Games
As Marketing Director at Filament Games, Brandon applies his passion for games and learning to their content marketing practice and overall marketing strategy. He thrives on creating and sustaining a meaningful conversation with educators and developers about game-based learning... Read More →


Friday June 24, 2016 4:00pm - 5:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

5:45pm

Keynote - Robin Hunicke on the Importance of Playfulness and Joy in Learning Games
What on Earth did we get wrong to make so many educational games that feel so terribly, well, not fun! And how do we make sure delight, emotional depth, and wonder are restored to games for learning? Perhaps some of our core beliefs about games for learning can be challenges in a healthy, inspiring, even playful way.

Speakers
avatar for Robin Hunicke

Robin Hunicke

Co-Founder, Funomena LLC
Robin Hunicke is the CEO & Co-Founder of the San Francisco studio Funomena, which makes experimental VR (Luna), AR (Woorld) and console (Wattam) experiences. She has been designing, making and teaching about games for over 12 years (Journey, Boom Blox, MySims, TheSims2). A designer... Read More →


Friday June 24, 2016 5:45pm - 6:15pm
Tishman Auditorium