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Civics & Social Issues [clear filter]
Thursday, June 23
 

11:00am

Failing to Change
Failure. It's not something we usually talk about in the games for change community. This is ironic, because games are all about failure—playing them involves learning from each failure we experience. In fact, you could say that game designers are failure experts!
However, when we speak of our work, we like to focus on our successes. How does this help us learn as a community? It doesn’t! This is a session about failure and what it can teach us, through a meditation on the meaning of failure in games for change and some painfully true stories from the field. 

Speakers
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →


Thursday June 23, 2016 11:00am - 11:15am
Room 104

11:00am

We All Want to Be in the Room Where it Happens
In the Broadway hit, Hamilton, Aaron Burr sings about a famous meeting between Alexander Hamilton, James Madison, and Thomas Jefferson, “I wanna be in the room where it happens.” Gigantic Mechanic makes live-action games that combine theatrical elements, role-playing, and face-to-face interaction. Instead of running towards virtual reality and telepresence, we’ve sprinted in the opposite direction towards games that put players in the same real room to sort through issues together. In this talk, we share some of our key design insights from designing the Senate Immersion Module for the Edward M. Kennedy Institute and other live-action games that address complex issues like drones to games that facilitate imaginative play between parents and kids.

Speakers
avatar for Greg Trefry

Greg Trefry

Greg Trefry co-founded the design studio Gigantic Mechanic to create engaging experiences through real-world, physical and social play. He has made everything from live-action simulations to documentary video games for clients, ranging from museums to amusement parks to TV networks... Read More →


Thursday June 23, 2016 11:00am - 11:30am
Tishman Auditorium

11:15am

Show, Don't Tell: Making Personal Games
Anna Anthropy, creator of Dys4ia once said "videogames let you set up goals for the player and make them fail toachieve them. A reader cannot fail a book. It’s an entirely different level of empathy.” This talk will explore how games have the power to communicate complex concepts through playful interactions. Using her capstone project as a case study, Independent Games Festival winner Jenny Jiao Hsia will present the design challenges she has encountered in making a personal game about dieting and body image. Lessons from this project can be applied to all kinds of games for change.

Speakers
avatar for Jenny Jiao Hsia

Jenny Jiao Hsia

cuteness consultant, hexecutable
Jenny Jiao Hsia is a 21 year-old Chinese-American game developer, born and raised in New York City. She is currently finishing up her BFA in game design at the NYU Game Center and has been making games for two long years. Her capstone project is called Consume Me and it is a personal... Read More →


Thursday June 23, 2016 11:15am - 11:30am
Room 104

11:30am

Comedy, Games and Social Change
When we think of games about important social issues, many of us tend to assume that comedy has no place in any treatment of such serious topics. Yet, on the contrary, humor can play an important role in humanizing difficult situations and helping us feel empathy for characters. This presentation will highlight several examples of games that effectively use absurdity and silliness to tell memorable stories about living in the world as a marginalized person. You may even actually laugh at some point. Hopefully.

Speakers
avatar for Dietrich Squinkifer

Dietrich Squinkifer

Mx. Dietrich Squinkifer (Squinky) is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. They have an MFA in Digital Arts and New Media from UC Santa Cruz, and in 2015... Read More →


Thursday June 23, 2016 11:30am - 11:45am
Room 104

11:45am

Gaming for Good: A Disruptive Innovation

Whether in the movies or in the media, gamers often are stereotyped as loners, slacktavists and introverts and linked to violent video games. However, the donation data disproves these myths. Gamers are generous, caring, team-oriented and they know how to solve problems. Gamers coming together for a common cause can change the world and be a “Life Force” for good. Over the past four years, gamers have helped to fund more than $20 million of programs for Save the Children including #GamingTuesday. You do not have to be a gamer nor a large organization to learn from gamers.


Speakers
avatar for Ettore Rossetti

Ettore Rossetti

Senior Director of Social Business Strategy & Innovation, Save the Children
Ettoré Rossetti is the Senior Director of Social Business Strategy & Innovation at the global nonprofit organization, Save the Children. His purview includes social media, live-streaming, charity gaming and innovative fundraising. Ettoré has been with Save the Children for 10... Read More →


Thursday June 23, 2016 11:45am - 12:00pm
Room 104

2:00pm

21st-Century Armageddon: Why Nuclear Weapons are Too Important NOT to Play With
What do you think of when you hear “nuclear weapons”? Action movies? Spy films? Maybe you think about history, and how nukes are a bygone issue. Or maybe you just don’t think about them at all.
In this session, Paul Carroll of the N Square collaborative will discuss how current games treat nuclear catastrophe as a backdrop to narrative, summarize the current realities of the world’s nuclear weapons status, and how with their new game Epic Orphan will be more forward-thinking on how this subject is being treated.

Speakers
avatar for Paul Carroll

Paul Carroll

Director of Programs, Ploughshare Fund and N Square


Thursday June 23, 2016 2:00pm - 2:30pm
Room 105

2:00pm

State of the Union
Join former GameSpot editor and current managing editor of Feminist Frequency Carolyn Petit as she shares her insights about the current state of the gaming industry. Drawing on her unique experiences as a visible transgender woman at a major videogame site, Carolyn will illuminate how certain limiting attitudes and ideas have become entrenched in games culture, and how we can challenge and subvert those ideas. Her talk will explore how game designers, journalists, PR people, and fans can seize the transitional moment in which we find ourselves to help foster a games culture that is truly more diverse, inclusive, and exciting for everyone.

Speakers
avatar for Carolyn Petit

Carolyn Petit

Managing Editor, Feminist Frequency
I spent four years as an editor at GameSpot, where my experiences as a publicly transgender woman in the games media gave me a unique perspective on the state of games culture. My review of Grand Theft Auto V for GameSpot, which touched on issues of misogyny in the game, caused quite... Read More →


Thursday June 23, 2016 2:00pm - 2:30pm
Tishman Auditorium

2:30pm

Panel - Funding Games Within the Public Sector: A Conversation Between Funders and Artists
Moderators
avatar for Erik Huey

Erik Huey

Senior Vice President for Government Affairs, Entertainment Software Association
Erik Huey is currently the Senior Vice President for Government Affairs at the Entertainment Software Association (ESA).  As Senior Vice President, Erik oversees the entire federal and state government relations operations of ESA. The Entertainment Software Association is the U.S... Read More →

Speakers
avatar for Clara Fernandez-Vara

Clara Fernandez-Vara

Associate Arts Professor, New York University
Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center and co-founder of Fiction Control, a narrative design company. She's a game designer and writer as well as an academic, so her work for the last 10 years combines scholarship with the creation of narrative games... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull... Read More →
avatar for Karen Helmerson

Karen Helmerson

Program Director for Electronic Media, Film & Visual Art, NYSCA
Since 2000, Ms. Helmerson has been the Program Director for Electronic Media, Film & Visual Art at the New York State Council on the Arts (NYSCA). Her funding supports a wide range of contemporary visual art and technology across all platforms andgenres. She has authored several... Read More →
avatar for Ed Metz

Ed Metz

Program Manager, SBIR Program, US Department of Education
Ed Metz directs the SBIR program at the U.S. Department of Education’s Institute of Education Sciences, which provides seed funding for the R&D of innovative forms of commercially viable education learning technologies. Ed specializes in working with industry leaders in the development... Read More →
avatar for Dr. Marc Ruppel

Dr. Marc Ruppel

Director, Digital Projects for the Public, National Endowment for the Humanities
Dr. Marc Ruppel is a Senior Program Officer at the National Endowment for the Humanities, Division of Public Programs. He leads the Digital Projects for the Public grant line, with a portfolio that includes the 2017 G4C Game of the Year, "Walden, a game." Marc has worked on several... Read More →


Thursday June 23, 2016 2:30pm - 3:00pm
Tishman Auditorium

3:00pm

A Global Community for Global Change
Can a volunteer and collaborative approach be applied to game development and distribution? The non-profit organization Video Games Without Borders has been experimenting in this direction for more than a year, building a global community of volunteer developers and focusing on games with a positive impact on the society. Many are the challenges, especially about the productivity and the sustainability of such a model, but the feedback received so far has proven its potential and its interest among both students and experienced professionals. Let's analyze together the lessons learned through the development of the organization.

Speakers
avatar for Francesco Cavallari

Francesco Cavallari

Founder, Video Games Without Borders
Recently graduated in Computer Science, Francesco joined Ubisoft in 1999 and developed commercial video games for more than 15 years. As Programmer, Producer, and Production Director, he worked in several European studios and collaborated with development teams all around the world... Read More →


Thursday June 23, 2016 3:00pm - 3:15pm
Room 104

3:00pm

Well Played: Project Syria
What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, Ralph Vituccio (Asst Teaching Professor at Carnegie Mellon University) will analyze Project Syria, an immersive journalism piece, for the audience to help highlight the virtual reality experience and open up a discussion about the unique impact VR can have. The goal is to help develop and define a literacy of games and interactive media as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival, instead they are purely to inspire discussion amongst festival attendees.

Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →
avatar for Ralph Vituccio

Ralph Vituccio

Ralph Vituccio is an Associate Teaching Professor at the Entertainment Technology Center, Carnegie Mellon University. His interactive projects on racism, sexual assault and conflict management have won numerous national media awards. As an independent artist, his documentaries have... Read More →


Thursday June 23, 2016 3:00pm - 3:30pm
Tishman Auditorium

3:15pm

Exploring Art, Narrative, and Mental Health in Anamorphine
Speakers
avatar for Samantha Cook

Samantha Cook

Co-founder and Producer, Artifact 5
Samantha Cook is a jack of all trades. She leverages her backgrounds in game production, community management, not-for-profit grant-giving at Artifact 5, where she is a co-founder and producer. She has worked in social media and community management, has a B.A. in English Literature... Read More →


Thursday June 23, 2016 3:15pm - 3:30pm
Room 104

4:00pm

Panel - Community of Interest: Comics for Impact
Comics & graphic novels are increasingly being accepted and adopted as effective mechanisms of social change, education, and even psychological health. Sequential art techniques can be used as powerful tools in their traditional form or when used to complement narrative in games. This panel will address the need for an organized “Comics for Impact” community of interest similar to “Games for Change” that will help create new and innovative projects and new opportunities for comic creators. Panelists will discuss the use of comics for social change, education and psychological health as well as the opportunities to use them to enhance the narrative power of games.

Moderators
avatar for Russell Shilling

Russell Shilling

Executive Director of STEM, U.S. DoE
Dr. Russell Shilling is the Executive Director of STEM at the U.S. Department ofEducation. He accepted the political appointment in 2014.Previously, Shilling served as a Navy Captain and program officer at the DefenseAdvanced Research Projects Agency (DARPA) focusing on education... Read More →

Speakers
avatar for Josh Elder

Josh Elder

Founder, Reading With Pictures
By day, Josh preaches the gospel of comics to the far corners of the globe as Founder of the educational nonprofit Reading With Pictures, as Product Manager for freemium digital comics platform POP Comics, and as Comics Ambassador for the US State Department! By night, Josh writes... Read More →
avatar for Alan Gershenfeld

Alan Gershenfeld

President, E-Line Media
Alan is President and Co-Founder of E-Line Media, a leading publisher of games that engage, educate and empower. Alan was previously a member of the executive team that rebuilt game publisher Activision from bankruptcy into an industry leader. He has spoken on games and social impact... Read More →
avatar for Brandon Pittser

Brandon Pittser

Marketing Director, Filament Games
As Marketing Director at Filament Games, Brandon applies his passion for games and learning to their content marketing practice and overall marketing strategy. He thrives on creating and sustaining a meaningful conversation with educators and developers about game-based learning... Read More →
avatar for Juliana

Juliana "Jewels" Smith

Juliana "Jewels" Smith is a cultural worker, educator, organizer and writer. She is the author of (H)afrocentric, a comic featuring four disgruntled undergrads of color and their adventures at Ronald Reagan University. Smith calls (H)afrocentric a "feminist version of The Boondocks... Read More →


Thursday June 23, 2016 4:00pm - 4:45pm
Room 105

4:00pm

Industry Circle Town Hall

Games for Change is celebrating its 13th conference this year, but how close are we to transforming from a movement to a self-sustaining industry? 

 In this interactive Town Hall will provide an overview of what we have accomplished, and what is left to achieve to build the games for change community into a sustainable industry.

Former White House Senior Advisor for Digital Media, Mark DeLoura will frame the issue and present examples to draw on. Representatives of companies on the vanguard of building the impact games sector will highlight their efforts in supporting this transformation. And Q&A with the audience will open the session up to an important community-wide investigation of where we are as a field and what we still need to do to grow the industry and ensure that the good work that harnesses positive power of games continues to flourish for years to come.


Moderators
avatar for Mark DeLoura

Mark DeLoura

Former Senior Advisor for Digital Media, White House Office of Science and Technology Policy
Mark DeLoura is a veteran technologist with a passion for computer science education and games for learning. In 2013-2014 he worked in the Obama Administration as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy. Prior to his role at the... Read More →

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation... Read More →
avatar for Margaret Wallace

Margaret Wallace

CEO, Playmatics
Margaret Wallace is Chief Executive Officer of Playmatics, award-winning creators of digital and real-world games, virtual and real-world experiences. She was named one of Forbes “12 Women in Gaming to Watch” and, in 2014, Wallace was highlighted by Fortune as one of “10 Powerful... Read More →
avatar for Dan White

Dan White

CEO, Filament Games


Thursday June 23, 2016 4:00pm - 5:00pm
Tishman Auditorium

5:15pm

Keynote - Games Reveal Decision Biases: Poker - a Lab for Studying Irrationality, w/ Annie Duke
When Annie abruptly changed careers from behavioral scientist to poker player, she was mindful of the challenges that kept many poker players from continually learning and improving. Along the way to becoming a champion player, she made some valuable connections between common decision-making errors and learning (or lack thereof). She will share some of what she learned and habits she formed, and how she has applied it in her non-profit, HowIDecide.org. How I Decide is particularly interested in using entertaining games to create and improve healthy habit formation for decision making in youth. They teach how to decide…not what to decide.

Speakers
avatar for Annie Duke

Annie Duke

Co-founder - HowIDecide.org, World Champion Poker Player
Annie Duke has won over $4 million in tournament poker. She has won a World Series of Poker bracelet, the World Series of Poker Tournament of Champions, and the NBC National Poker Heads-Up Championship. She has written four books (with a fifth on the way, about learning and decision... Read More →


Thursday June 23, 2016 5:15pm - 5:45pm
Tishman Auditorium

5:45pm

Keynote - Sid Meier and Susanna Pollack, in Conversation

One game that typifies the theme of engagement is Civilization. For 25 years, Sid Meier’s turn-based strategy game has been engaging gamers the world over.  Sid, one of the founders of Firaxis Games, is the legendary designer behind many strategy games including Pirates!, Railroad Tycoon, and F19 Stealth Fighter but of all of his games, none has been as memorable and successful as Civilization.  Join Sid and Susanna Pollack, President of Games for Change, for a fireside chat to close the first day of the G4C Festival.


Speakers
avatar for Sid Meier

Sid Meier

Co-Founder and Director of Creative Development, Firaxis Games
Often regarded as “The Godfather of Computer Gaming,” Sid Meier is a Co-Founder and Director of Creative Development at Firaxis Games, where he and his dynamic team are responsible for delivering some of the world’s most heralded strategy games. A thirty-plus-year industry veteran... Read More →
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →


Thursday June 23, 2016 5:45pm - 6:15pm
Tishman Auditorium
 
Friday, June 24
 

9:15am

Welcome Remarks from Colleen Macklin
Speakers
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →


Friday June 24, 2016 9:15am - 9:20am
Tishman Auditorium

10:00am

Keynote - William Adams and Tracy Fullerton, in Conversation
What does it mean to design games within the humanities? Join William “Bro” Adams, Chairman of the National Endowment for the Humanities, and Tracy Fullerton, Director of the USC Game Innovation Lab, for a candid conversation about the challenges and opportunities in exploring history and culture through interactive media. Alongside discussing how the process of working in the humanities differs from (and, occasionally, aligns with) STEM-related fields, this talk will highlight the development and production of Fullerton’s NEH-funded Walden, an open-world game built from primary sources that allows audiences to play as Henry David Thoreau as he chases inspiration (and sustenance) during his first year at Walden Pond.

Speakers
avatar for William Adams

William Adams

Chairman, National Endowment for the Humanities
William D. Adams is the tenth chairman of the National Endowment for the Humanities. Adams, president of Colby College in Waterville, Maine from 2000 until his retirement on June 30, 2014, is a committed advocate for liberal arts education and brings to the Endowment a long record... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Professor and Director, USC Game Innovation Lab
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive... Read More →


Friday June 24, 2016 10:00am - 10:30am
Tishman Auditorium

10:45am

Empathy Overload: Choice Matters
1979 Revolution creator and Grand Theft Auto veteran Navid Khonsari discusses the immense potential of connecting people through interaction and choice-making in games. In a digital landscape oversaturated by the messaging of empathy, games should ask people what they think instead of telling them. Using the recent groundbreaking release of 1979 Revolution as a case study, Khonsari unpacks a bold world vision, rewards, and pitfalls of making impact-forward, edgy, real stories into games.

Speakers
avatar for Navid Khonsari

Navid Khonsari

Co-Founder, iNK Stories
Founder of the independent studio iNK Stories, Navid Khonsari is known for having developed the cinematic look and feel for groundbreaking AAA video games such as Grand Theft Auto, Max Payne, The Warriors, Midnight Club, Manhunt, Red Dead Revolver, Alan Wake, Homefront and more.  Called... Read More →


Friday June 24, 2016 10:45am - 11:00am
Room 104

11:00am

Workshop - Transformational Experiences
An overview of how Games for Change has a focus on the art, science and design of making media that matters. Attendees can explore experiences that span learning, health, training, social impact, civics and more; that are made through games and other media like animation, location-based installations, augmented reality, mobile devices, robotics, interactive performances, transmedia storytelling, etc.
Transformational experiences happen through well-designed media with the potential to impact our lives in meaningful ways. Through several sessions at the G4C Festival, we can see how this occurs across different topics, media, groups and contexts, and how to apply methodical techniques to discover fundamental principles and best practices in order to design and assess the experiences that a user, player, or guest can have. These sessions help illustrate the expressive potential of meaningful media to provide dynamic transformational experiences that enhance how we engage in the world. 

Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →


Friday June 24, 2016 11:00am - 11:15am
Room 104

11:30am

How To Be Better at Sex (in Video Games)
Artist, scholar, and writer Robert Yang wants to talk about sex. Most people think sexual intercourse is important, and games should explore important topics, but most design methodologies for making videogames are breathtakingly terrible for depicting sex. In this talk, we will consider current popular attitudes about sex in games, common critiques, and better ways to do it all.

Speakers
avatar for Robert Yang

Robert Yang

Robert Yang is an indie game developer, academic, and writer, based in New York City. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design.


Friday June 24, 2016 11:30am - 12:00pm
Room 104

1:30pm

Well Played: That Dragon, Cancer

What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, NICK FORTUGNO  will play a That Dragon Cancer to help analyze the gameplay experience and open up a discussion about the unique impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival game entries, instead they are purely to inspire discussion amongst festival attendees.


Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull... Read More →


Friday June 24, 2016 1:30pm - 2:00pm
Room 104

1:30pm

Panel - Community of Interest: Violence and Games
Since the coin-op era, mainstream media have been obsessed with the alleged link between video games and violence. But decades of research have often shown that something entirely different is happening in the minds of players. This panel brings together a researcher, a games journalist and a psychologist who specializes in treating adolescents. They’ll offer their perspectives on this fraught topic and look for a path forward.

Moderators
avatar for Greg Toppo

Greg Toppo

Author, The Game Believes in You
Greg Toppo is is the author of The Game Believes In You: How Digital Play Can Make Our Kids Smarter (St. Martin’s Press, 2015) and a journalist with nearly 25 years of experience, most of it covering education. A graduate of St. John’s College in Santa Fe, N.M., he taught in both... Read More →

Speakers
avatar for Brian Crecente

Brian Crecente

Founding Editor and Executive Editor, Polygon
Brian Crecente is a founding editor and the executive editor for Polygon. The former editor-in-chief of Kotaku, Crecente was educated at the University of Maryland, College Park. He began his career as a journalist with the Fort Worth Star-Telegram. He covered crime and public safety... Read More →
avatar for Patrick Markey

Patrick Markey

Director of the Interpersonal Research Lab, Villanova University
Dr. Patrick Markey is a Professor of Psychology, the Director of the Interpersonal Research Laboratory at Villanova University, and a former President of the Society for Interpersonal Theory and Research. He is widely recognized as an expert on how violent video games affect our behavior... Read More →
avatar for Eric Schleifer

Eric Schleifer

Dr. Schleifer has been working with teens, tweens, and their parents on gaming-related issues for over 15 years in private practice. He wrote his doctoral thesis on the long and short-term effects of video games on children, and is currently working on a book to help parents use video... Read More →


Friday June 24, 2016 1:30pm - 2:15pm
Room 105

2:45pm

Reaching New Audiences with Interactive Stories: The Power of Genre
Sam Barlow was the creator of the critically acclaimed digital police procedural Her Story and is currently directing an interactive reboot of War Games at Interlude in New York. Here he explores how telling stories within popular genres can pull in new audiences and enhance interactivity. Taking in notable examples that have looked outside traditional games for their inspiration he then looks to the future of interactive storytelling.

Speakers
avatar for Sam Barlow

Sam Barlow

Writer and Designer of Her Story
Sam Barlow is a BAFTA Award winning game director and writer who has been making games since his cult 1999's title, Aisle. Barlow has an extensive history of making games that create deep personal connections with their players. With Silent Hill: Shattered Memories he created a classic... Read More →


Friday June 24, 2016 2:45pm - 3:00pm
Room 104

4:00pm

Games Bridging the Israeli-Palestinian Conflict and Beyond
Justin Hefter, the CEO of Bandura Games, shares lessons learned from observing the gameplay of hundreds of Israeli and Palestinian youth, and how these lessons can help developers build games to bridge ethnic, religious and racial conflicts.

Speakers
avatar for Justin Hefter

Justin Hefter

Founder and CEO, Bandura Games
Justin Hefter is the founder and CEO of Bandura Games, a mobile game company started by an American, Israeli, and Palestinian team. Bandura Games uses mobile games as the medium for creating connections and empathy for people of diverse backgrounds from around the world. Prior to... Read More →


Friday June 24, 2016 4:00pm - 4:15pm
Room 104

4:00pm

Increasing Social Impact: Tools to Design Across Sectors

For two years, the #GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines -- especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.

 


Speakers
avatar for Asi Burak

Asi Burak

Board Chairman, Games for Change
Asi is a veteran of the videogame and technology industries, and an award-winning executive producer and designer.  For the past five years, he served as the President of Games for Change (replaced by Susanna Pollack), and he is now Chairman of the Board.He served as a strategic... Read More →
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →
avatar for Benjamin Stokes

Benjamin Stokes

Assistant Prof., American University
Benjamin Stokes is a civic media scholar and designer at American University in the School of Communication and Game Lab. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin co-founded Games for Change, the movement hub... Read More →


Friday June 24, 2016 4:00pm - 4:30pm
Room 105

4:15pm

Extra Life: Play Games, Heal Kids, and Get Involved in Your Community
Speakers
avatar for Mandy McKenna

Mandy McKenna

President, Extra Life NYC Guild
Mandy is President of the Extra Life NYC Guild, where she leads a group of dedicated volunteers who spread the word about Extra Life, and recruit new Extra Life participants around New York City. She has been a community volunteer in various capacities throughout all of her life... Read More →


Friday June 24, 2016 4:15pm - 4:30pm
Room 104

4:30pm

Games and Governance: Designing Games with International Organizations
At the Engagement Lab, students, staff and faculty design games (digital and analog) for local social impact in the developing world. Learn about the challenges and opportunities of co-designing with development and humanitarian organizations, such as UNICEF and the Red Cross, in such a way that has immediate benefit to players and builds capacity for the organization. With special guests from UNDP Egypt.

Speakers
avatar for Eric Gordon

Eric Gordon

Founder and Executive Director, The Engagement Lab @ Emerson College
Eric Gordon is a game designer and scholar focused on civic engagement, learning, and play. He is an associate professor at Emerson College and the founder and executive director of the Engagement Lab (http://elab.emerson.edu). He is also a faculty associate at the Berkman Center... Read More →
avatar for Gazbia Sorour

Gazbia Sorour

UNDP Egypt
Gazbia Sorour works in the United Nations Development Programme in Egypt with the Innovation for Development Team. She graduated from the American University in Cairo with a degree in Political Science and History. During her time in UNDP Egypt. She was one of the founders of the... Read More →
avatar for Sherif El Tokali

Sherif El Tokali

UNDP Egypt
Sherif El Tokali is Assistant Resident Representative at the United NationsDevelopment Programme (UNDP) Egypt Country Office and the Innovation forDevelopment Team Leader. Tokali joined UNDP Egypt in 1991 and has been workingon promoting the Information and Communications Technology... Read More →


Friday June 24, 2016 4:30pm - 5:00pm
Room 105