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Across all tracks [clear filter]
Thursday, June 23
 

3:00pm

Well Played: Project Syria
What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, Ralph Vituccio (Asst Teaching Professor at Carnegie Mellon University) will analyze Project Syria, an immersive journalism piece, for the audience to help highlight the virtual reality experience and open up a discussion about the unique impact VR can have. The goal is to help develop and define a literacy of games and interactive media as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival, instead they are purely to inspire discussion amongst festival attendees.

Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →
avatar for Ralph Vituccio

Ralph Vituccio

Ralph Vituccio is an Associate Teaching Professor at the Entertainment Technology Center, Carnegie Mellon University. His interactive projects on racism, sexual assault and conflict management have won numerous national media awards. As an independent artist, his documentaries have... Read More →


Thursday June 23, 2016 3:00pm - 3:30pm
Tishman Auditorium

4:00pm

Industry Circle Town Hall

Games for Change is celebrating its 13th conference this year, but how close are we to transforming from a movement to a self-sustaining industry? 

 In this interactive Town Hall will provide an overview of what we have accomplished, and what is left to achieve to build the games for change community into a sustainable industry.

Former White House Senior Advisor for Digital Media, Mark DeLoura will frame the issue and present examples to draw on. Representatives of companies on the vanguard of building the impact games sector will highlight their efforts in supporting this transformation. And Q&A with the audience will open the session up to an important community-wide investigation of where we are as a field and what we still need to do to grow the industry and ensure that the good work that harnesses positive power of games continues to flourish for years to come.


Moderators
avatar for Mark DeLoura

Mark DeLoura

Former Senior Advisor for Digital Media, White House Office of Science and Technology Policy
Mark DeLoura is a veteran technologist with a passion for computer science education and games for learning. In 2013-2014 he worked in the Obama Administration as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy. Prior to his role at the... Read More →

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation... Read More →
avatar for Margaret Wallace

Margaret Wallace

CEO, Playmatics
Margaret Wallace is Chief Executive Officer of Playmatics, award-winning creators of digital and real-world games, virtual and real-world experiences. She was named one of Forbes “12 Women in Gaming to Watch” and, in 2014, Wallace was highlighted by Fortune as one of “10 Powerful... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire... Read More →


Thursday June 23, 2016 4:00pm - 5:00pm
Tishman Auditorium
 
Friday, June 24
 

11:30am

Climate Challenge: A Live Pitch Event
Join us for the conclusion of our Climate Challenge: PoLAR, Autodesk and Games for Change will award a prize of $10,000 for the best digital game that helps audiences understand and respond to climate change in their everyday lives. 4 Finalists will be featured in a live onstage pitch session followed by live judging and announcement of winner. 

Moderators
avatar for Marguerite Dibble

Marguerite Dibble

CEO, Game Theory
Marguerite Dibble, CEO of GameTheory, spends her day making games fit into lots of funny shaped boxes and thinking about behavioral motivation about as much as your typical super villain.

Speakers
avatar for Ira Fay

Ira Fay

CEO, Fay Games
Ira Fay is an Assistant Professor of Computer Science and Game Design at Hampshire College and is the CEO of Fay Games, a studio primarily focused on games for educational impact. He previously co-founded the Game Design and Development program at Quinnipiac University, where he was... Read More →
avatar for Stephanie Pfirman

Stephanie Pfirman

Professor of Environmental Science, Barnard
Stephanie Pfirman leads the multi-institutional Polar Learning and Responding: Climate Change Education Partnership that is co-sponsoring the Games for Change Climate Challenge. An Arctic sea ice scientist and environmental educator, she is Hirschorn Professor of Environmental Science... Read More →
avatar for Gavin Schmidt

Gavin Schmidt

Director of the NASA Goddard institute for Space Studies in New York and climate scientist working on understanding past, present and future climate change. Winner of the inaugural Climate Prize in 2011. TED talk in 2014.


Friday June 24, 2016 11:30am - 12:15pm
Tishman Auditorium

1:30pm

Well Played: That Dragon, Cancer

What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, NICK FORTUGNO  will play a That Dragon Cancer to help analyze the gameplay experience and open up a discussion about the unique impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival game entries, instead they are purely to inspire discussion amongst festival attendees.


Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →
avatar for Nicholas Fortugno

Nicholas Fortugno

Co-Founder & CCO, Playmatics
Nick Fortugno is a designer of games and interactive narrative experiences and co-founder of Playmatics. Fortugno has been lead designer on dozens of works, including leading interactive narrative design on Frankenstein AI, shown at Sundance New Frontier, and on games and experiences... Read More →


Friday June 24, 2016 1:30pm - 2:00pm
Room 104

4:00pm

Increasing Social Impact: Tools to Design Across Sectors

For two years, the #GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines -- especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.

 


Speakers
avatar for Asi Burak

Asi Burak

Board Chairman, Games for Change
Asi is a veteran of the videogame and technology industries, and an award-winning executive producer and designer.  For the past five years, he served as the President of Games for Change (replaced by Susanna Pollack), and he is now Chairman of the Board.He served as a strategic... Read More →
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →
avatar for Benjamin Stokes

Benjamin Stokes

Assistant Prof., American University
Benjamin Stokes is a civic media scholar and designer at American University in the School of Communication and Game Lab. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin co-founded Games for Change, the movement hub... Read More →


Friday June 24, 2016 4:00pm - 4:30pm
Room 105