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A Keynote [clear filter]
Thursday, June 23
 

9:15am

Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver
While the universal appeal of games may satisfy our innate desire to play, the powerful dynamics that govern our behavior within them is even more interesting than the play itself. As we broaden our understanding of the subtle mechanisms that govern deep focus and situational learning, how can we apply this knowledge beyond games to other social purpose? Join Christopher Weaver, founder of Bethesda Softworks, who now teaches engineering and computational media at MIT and Wesleyan, as he discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.

Speakers
avatar for Christopher Weaver

Christopher Weaver

Founder and former CEO, Bethesda Softworks
Christopher Weaver, Research Scientist, MIT Comparative Media Studies, Visiting Scientist, MIT Microphotonics Center and Director of Interactive Simulation for the MIT AIM Photonics Academy. Christopher received his SM from MIT and was the initial Daltry Scholar at Wesleyan University... Read More →


Thursday June 23, 2016 9:15am - 9:45am
Tishman Auditorium

10:00am

Progress Report from Richard Culatta
Speakers
avatar for Richard Culatta

Richard Culatta

Chief Innovation Officer, State of Rhode Island


Thursday June 23, 2016 10:00am - 10:15am
Tishman Auditorium

10:15am

Keynote - Into the Future, with Magic Leap's Graeme Devine
Magic Leap’s Chief Game Wizard Graeme Devine shares the startup’s vision for mixed reality in the classroom and making virtual objects appear in real life.

Speakers
avatar for Graeme Devine

Graeme Devine

Chief Game Wizard, Magic Leap
Graeme is a veteran game developer with more than 30 years of experience across multiple platforms, technologies, and major titles. Starting at age 16 working at Atari, Graeme has helped bring numerous games to life, including Pole Position, The 7th Guest, The 11th Hour, Quake III... Read More →


Thursday June 23, 2016 10:15am - 10:45am
Tishman Auditorium

5:15pm

Keynote - Games Reveal Decision Biases: Poker - a Lab for Studying Irrationality, w/ Annie Duke
When Annie abruptly changed careers from behavioral scientist to poker player, she was mindful of the challenges that kept many poker players from continually learning and improving. Along the way to becoming a champion player, she made some valuable connections between common decision-making errors and learning (or lack thereof). She will share some of what she learned and habits she formed, and how she has applied it in her non-profit, HowIDecide.org. How I Decide is particularly interested in using entertaining games to create and improve healthy habit formation for decision making in youth. They teach how to decide…not what to decide.

Speakers
avatar for Annie Duke

Annie Duke

Co-founder - HowIDecide.org, World Champion Poker Player
Annie Duke has won over $4 million in tournament poker. She has won a World Series of Poker bracelet, the World Series of Poker Tournament of Champions, and the NBC National Poker Heads-Up Championship. She has written four books (with a fifth on the way, about learning and decision... Read More →


Thursday June 23, 2016 5:15pm - 5:45pm
Tishman Auditorium

5:45pm

Keynote - Sid Meier and Susanna Pollack, in Conversation

One game that typifies the theme of engagement is Civilization. For 25 years, Sid Meier’s turn-based strategy game has been engaging gamers the world over.  Sid, one of the founders of Firaxis Games, is the legendary designer behind many strategy games including Pirates!, Railroad Tycoon, and F19 Stealth Fighter but of all of his games, none has been as memorable and successful as Civilization.  Join Sid and Susanna Pollack, President of Games for Change, for a fireside chat to close the first day of the G4C Festival.


Speakers
avatar for Sid Meier

Sid Meier

Co-Founder and Director of Creative Development, Firaxis Games
Often regarded as “The Godfather of Computer Gaming,” Sid Meier is a Co-Founder and Director of Creative Development at Firaxis Games, where he and his dynamic team are responsible for delivering some of the world’s most heralded strategy games. A thirty-plus-year industry veteran... Read More →
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →


Thursday June 23, 2016 5:45pm - 6:15pm
Tishman Auditorium
 
Friday, June 24
 

9:15am

Welcome Remarks from Colleen Macklin
Speakers
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →


Friday June 24, 2016 9:15am - 9:20am
Tishman Auditorium

9:20am

Opening Remarks from Seth Andrew
Speakers
avatar for Seth Andrew

Seth Andrew

White House Senior Advisor to the USCTO, Executive Office of the President
Seth currently serves as White House Senior Advisor to the USCTO in the Executive Office of the President focused on education and civic technology. He previously served as Senior Advisor to Secretary Arne Duncan and Superintendent in Residence at the U.S. Department of Education... Read More →


Friday June 24, 2016 9:20am - 9:30am
Tishman Auditorium

9:30am

Keynote - The Future of Virtual Reality and Education with Jesse Schell
2016 is the year of VR hype. But will any of that hype translate into meaningful advances in educational and transformational games? In this talk, Jesse Schell will give a guided tour of the next ten years of virtual reality and augmented reality development, and how it is most likely going to impact the worlds of education and gaming. 

Speakers
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation... Read More →


Friday June 24, 2016 9:30am - 10:00am
Tishman Auditorium

10:00am

Keynote - William Adams and Tracy Fullerton, in Conversation
What does it mean to design games within the humanities? Join William “Bro” Adams, Chairman of the National Endowment for the Humanities, and Tracy Fullerton, Director of the USC Game Innovation Lab, for a candid conversation about the challenges and opportunities in exploring history and culture through interactive media. Alongside discussing how the process of working in the humanities differs from (and, occasionally, aligns with) STEM-related fields, this talk will highlight the development and production of Fullerton’s NEH-funded Walden, an open-world game built from primary sources that allows audiences to play as Henry David Thoreau as he chases inspiration (and sustenance) during his first year at Walden Pond.

Speakers
avatar for William Adams

William Adams

Chairman, National Endowment for the Humanities
William D. Adams is the tenth chairman of the National Endowment for the Humanities. Adams, president of Colby College in Waterville, Maine from 2000 until his retirement on June 30, 2014, is a committed advocate for liberal arts education and brings to the Endowment a long record... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Professor and Director, USC Game Innovation Lab
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive... Read More →


Friday June 24, 2016 10:00am - 10:30am
Tishman Auditorium

5:15pm

Keynote - Digital Medicine: The Quest for the First FDA-Approved Game, with Dr. Adam Gazzaley
Innovative neuroscientist, Adam Gazzaley, will describe an approach developed in his lab that uses custom-designed video games to achieve meaningful and sustainable cognitive enhancement, as well the next stage of his research program, which uses video games integrated with technological innovations in software (e.g., brain computer interface algorithms, GPU computing) and hardware (e.g., virtual reality headsets, motion capture, mobile EEG) to create personalized closed loop systems. He will share with you his journey from the basic science research that inspired these translational efforts, to the founding of Akili Interactive Labs, to their latest quest for the first FDA-approved action video game.  

Speakers
avatar for Adam Gazzaley

Adam Gazzaley

Neuroscientist, Co-founder, Akili Interactive Labs
Adam Gazzaley, M.D., Ph.D. is Professor in Neurology, Physiology and Psychiatry at the UC San Francisco, and the Founding Director of the Neuroscience Imaging Center, Neuroscape Lab and the Gazzaley Lab. His lab explores mechanisms of neuroplasticity and designs, develops and validates... Read More →


Friday June 24, 2016 5:15pm - 5:45pm
Tishman Auditorium

5:45pm

Keynote - Robin Hunicke on the Importance of Playfulness and Joy in Learning Games
What on Earth did we get wrong to make so many educational games that feel so terribly, well, not fun! And how do we make sure delight, emotional depth, and wonder are restored to games for learning? Perhaps some of our core beliefs about games for learning can be challenges in a healthy, inspiring, even playful way.

Speakers
avatar for Robin Hunicke

Robin Hunicke

Co-Founder, Funomena LLC
Robin Hunicke is the CEO & Co-Founder of the San Francisco studio Funomena, which makes experimental VR (Luna), AR (Woorld) and console (Wattam) experiences. She has been designing, making and teaching about games for over 12 years (Journey, Boom Blox, MySims, TheSims2). A designer... Read More →


Friday June 24, 2016 5:45pm - 6:15pm
Tishman Auditorium