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Thursday, June 23
 

9:00am

Welcome and Opening Remarks
Speakers
avatar for Anne Gaines

Anne Gaines

Dean of AMT & Assistant Professor of Fine Arts, The New School's Parsons School of Design
Anne Gaines, artist and educator, lives and works in Brooklyn, New York. Her paintings focus on her local surroundings to show the everyday rhythm of her urban community. Gaines actively engages urban youth in art and design college preparation, and she is a member of CACNY, the College Access Consortium of New York. Teaching experience includes New York City public schools, The Greenwich Japanese School, Drew University, Eugene Lang College... Read More →
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership with the Tribeca Film Festival. Susanna also works closely with organizations that are actively pursuing digital games to further their public or... Read More →


Thursday June 23, 2016 9:00am - 9:15am
Tishman Auditorium

9:15am

Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver
While the universal appeal of games may satisfy our innate desire to play, the powerful dynamics that govern our behavior within them is even more interesting than the play itself. As we broaden our understanding of the subtle mechanisms that govern deep focus and situational learning, how can we apply this knowledge beyond games to other social purpose? Join Christopher Weaver, founder of Bethesda Softworks, who now teaches engineering and computational media at MIT and Wesleyan, as he discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.

Speakers
avatar for Christopher Weaver

Christopher Weaver

Founder and former CEO, Bethesda Softworks
Christopher Weaver, Research Scientist, MIT Comparative Media Studies, Visiting Scientist, MIT Microphotonics Center and Director of Interactive Simulation for the MIT AIM Photonics Academy. | Christopher received his SM from MIT and was the initial Daltry Scholar at Wesleyan University, where he earned dual Masters Degrees in Japanese and Computer Science and a CAS Doctoral Degree in Japanese and Physics. | The former Director of Technology... Read More →


Thursday June 23, 2016 9:15am - 9:45am
Tishman Auditorium

9:45am

Opening Remarks from Erik Huey
Speakers
avatar for Erik Huey

Erik Huey

Senior Vice President for Government Affairs, Entertainment Software Association
Erik Huey is currently the Senior Vice President for Government Affairs at the Entertainment Software Association (ESA).  As Senior Vice President, Erik oversees the entire federal and state government relations operations of ESA. The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices... Read More →


Thursday June 23, 2016 9:45am - 9:55am
Tishman Auditorium

10:00am

Progress Report from Richard Culatta
Speakers
avatar for Richard Culatta

Richard Culatta

Chief Innovation Officer, State of Rhode Island


Thursday June 23, 2016 10:00am - 10:15am
Tishman Auditorium

10:15am

Keynote - Into the Future, with Magic Leap's Graeme Devine
Magic Leap’s Chief Game Wizard Graeme Devine shares the startup’s vision for mixed reality in the classroom and making virtual objects appear in real life.

Speakers
avatar for Graeme Devine

Graeme Devine

Chief Game Wizard, Magic Leap
Graeme is a veteran game developer with more than 30 years of experience across multiple platforms, technologies, and major titles. Starting at age 16 working at Atari, Graeme has helped bring numerous games to life, including Pole Position, The 7th Guest, The 11th Hour, Quake III Arena, Doom 3, and most recently, Halo Wars. At Apple, Graeme held a key position in iPhone Game Technologies, making sure that gaming on iOS devices was as good as it... Read More →


Thursday June 23, 2016 10:15am - 10:45am
Tishman Auditorium

11:00am

Failing to Change
Failure. It's not something we usually talk about in the games for change community. This is ironic, because games are all about failure—playing them involves learning from each failure we experience. In fact, you could say that game designers are failure experts!
However, when we speak of our work, we like to focus on our successes. How does this help us learn as a community? It doesn’t! This is a session about failure and what it can teach us, through a meditation on the meaning of failure in games for change and some painfully true stories from the field. 

Speakers
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness games with the Red Cross, the urban activist game Re:Activism, and the fiscal sport Budgetball. PETLab has also published game design curricula for the Boys... Read More →


Thursday June 23, 2016 11:00am - 11:15am
Room 104

11:00am

Building School Community With Civic-Themed Hackathons
Student hackathons have been a catalyst for creativity and unity across the 18 schools in the Software Engineering Program (SEP) at the NYC Department of Education. Learn how SEP created and tailored 9 unique hackathons for thousands of students in grades 6-11, each guided by the design process to show students that coding is ubiquitous; from art to game design to community causes, there is a place in the programming world for every student that’s interested.

Speakers
avatar for Amna Siddiqui

Amna Siddiqui

Program Manager, NYC DoE
Amna manages all facets of communication at Eyebeam. Her primary concentration is developing permanent strategies that elevate and support the organization's mission to expose, engage, and educate the public with the novel and creative technologies being developed by Eyebeam's outstanding fellows and residents. Amna earned her MFA in Design Criticism at the School of Visual Arts, and brings to the organization several years of experience in... Read More →



Thursday June 23, 2016 11:00am - 11:15am
Room 105

11:00am

We All Want to Be in the Room Where it Happens
In the Broadway hit, Hamilton, Aaron Burr sings about a famous meeting between Alexander Hamilton, James Madison, and Thomas Jefferson, “I wanna be in the room where it happens.” Gigantic Mechanic makes live-action games that combine theatrical elements, role-playing, and face-to-face interaction. Instead of running towards virtual reality and telepresence, we’ve sprinted in the opposite direction towards games that put players in the same real room to sort through issues together. In this talk, we share some of our key design insights from designing the Senate Immersion Module for the Edward M. Kennedy Institute and other live-action games that address complex issues like drones to games that facilitate imaginative play between parents and kids.

Speakers
avatar for Greg Trefry

Greg Trefry

Greg Trefry co-founded the design studio Gigantic Mechanic to create engaging experiences through real-world, physical and social play. He has made everything from live-action simulations to documentary video games for clients, ranging from museums to amusement parks to TV networks. He serves as director of the real-world game festival, Come Out & Play. Greg teaches at NYU and wrote the book, Casual Game Design: Designing Play for the Gamer... Read More →


Thursday June 23, 2016 11:00am - 11:30am
Tishman Auditorium

11:00am

Playing Medical Minecraft with IBM Watson
See how IBM’s Watson and their Medical Minecraft mod, co-developed with high-school teachers and students, uses cognitive computing to explore the human body.

Speakers
avatar for Porter Stowell

Porter Stowell

Serious Games, IBM
For the past 7 years, Porter has worked with clients in retail, finance, education, sustainability, and healthcare to innovate their business models through the adoption of game mechanics. Currently, Porter is responsible for IBM’s broader serious games strategy, leading their global effort on how companies can leverage serious games and gamification to provide greater agility in an increasingly complex business environment... Read More →


Thursday June 23, 2016 11:00am - 11:30am
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

11:15am

Show, Don't Tell: Making Personal Games
Anna Anthropy, creator of Dys4ia once said "videogames let you set up goals for the player and make them fail toachieve them. A reader cannot fail a book. It’s an entirely different level of empathy.” This talk will explore how games have the power to communicate complex concepts through playful interactions. Using her capstone project as a case study, Independent Games Festival winner Jenny Jiao Hsia will present the design challenges she has encountered in making a personal game about dieting and body image. Lessons from this project can be applied to all kinds of games for change.

Speakers
avatar for Jenny Jiao Hsia

Jenny Jiao Hsia

cuteness consultant, hexecutable
Jenny Jiao Hsia is a 21 year-old Chinese-American game developer, born and raised in New York City. She is currently finishing up her BFA in game design at the NYU Game Center and has been making games for two long years. Her capstone project is called Consume Me and it is a personal game about literally balancing your diet. Her work has been featured at festivals such as the IGF, IndieCade, and Fantastic Arcade. Nearly all of her games are... Read More →


Thursday June 23, 2016 11:15am - 11:30am
Room 104

11:15am

UX in Educational Games
Developing an engaging video game is a delicate and complex endeavor. With thousands of games and apps in the market, standing apart from the crowd is increasingly challenging, even for AAA studios with considerable resources. This situation has ramifications for how educational games can be made both attractive to their audience and likely to induce transfer from game play to real world behaviors. This talk will provide an overview of user experience (UX) practices - increasingly used for commercial games - and why these practices should be considered when designing educational games.

Speakers
avatar for Celia Hodent

Celia Hodent

Director of User Experience, Epic Games
Celia Hodent holds a PhD in cognitive psychology, initially specializing in child development. Early in her career Celia stepped aside from academic research to work with an educational toy manufacturer, VTech. Celia joined Ubisoft Paris in 2008 to help the editorial team translate neuroscience knowledge into game design features. She later worked for Ubisoft Montreal and LucasArts. She joined Epic Games in July 2013 to help guide the studio... Read More →


Thursday June 23, 2016 11:15am - 11:30am
Room 105

11:30am

Comedy, Games and Social Change
When we think of games about important social issues, many of us tend to assume that comedy has no place in any treatment of such serious topics. Yet, on the contrary, humor can play an important role in humanizing difficult situations and helping us feel empathy for characters. This presentation will highlight several examples of games that effectively use absurdity and silliness to tell memorable stories about living in the world as a marginalized person. You may even actually laugh at some point. Hopefully.

Speakers
avatar for Dietrich Squinkifer

Dietrich Squinkifer

Mx. Dietrich Squinkifer (Squinky) is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. They have an MFA in Digital Arts and New Media from UC Santa Cruz, and in 2015, they were recognized among the Forbes 30 Under 30 in Games. Squinky's work has been featured in the Independent Games Festival and the IndieCade festival, as well as in... Read More →


Thursday June 23, 2016 11:30am - 11:45am
Room 104

11:30am

Co-Designing Museums of the Future
Can games and play create the motivation and mind-set for informal science learning? Come learn how the American Museum of Natural History is exploring games-based learning and hear from NYC teens helping them develop the museum-engagement mechanisms of the future.

Speakers
avatar for Barry Joseph

Barry Joseph

Associate Director of Digital Learning, American Museum of Natural History
Barry Joseph is Associate Director of Digital Learning at the American Museum of Natural History. Since 2000, he has developed innovative programs in the areas of youth-produced video games, mobile and augmented learning, virtual worlds, and more. At the Museum since 2012, he guides youth learning programs to leverage digital tools to advance informal science learning. He had co-developed youth programs that have generated 3 card games, one... Read More →


Thursday June 23, 2016 11:30am - 11:45am
Room 105

11:30am

Big Picture: A Conversation About Neuroscience
In this conversation Dr. Kevin Ochsner, head of the Social Cognitive and Affective Neuroscience Laboratory at Columbia University, and Asi Burak will discuss the latest opportunities and challenges in neuroscience research, including: our understanding of brain plasticity over the decades; how games could become vehicles for transformation and what other vehicles exist; how the brain deals with habits and the change of habits; how could we train the brain in specific domains and how experiences (through games) differ from reflective thinking and traditional learning.

Moderators
avatar for Asi Burak

Asi Burak

Board Chairman, Games for Change
Asi is a veteran of the videogame and technology industries, and an award-winning executive producer and designer.  For the past five years, he served as the President of Games for Change (replaced by Susanna Pollack), and he is now Chairman of the Board. | | He served as a strategic advisor to organizations like EON Productions (producer of the James Bond films), Tribeca Enterprises, Newsweek, and McCann Erickson, helping guide the... Read More →

Speakers
avatar for Kevin Ochsner

Kevin Ochsner

Professor and Director of Graduate Studies in the Department of Psychology, Columbia University
Kevin received his in Ph.D. in cognitive psychology from Harvard University and received postdoctoral training in social psychology and functional neuroimaging at Harvard and Stanford Universities. Kevin currently is Professor and Director of Graduate Studies in the Department of Psychology at Columbia University. His Social Cognitive and Affective Neuroscience Laboratory studies the psychological and neural processes involved in emotion, self... Read More →


Thursday June 23, 2016 11:30am - 12:00pm
Tishman Auditorium

11:30am

Workshop - Feats and Flops: Trailblazing the Edtech Market
Explore different sustainable business models for game developers in the learning market. Five SBIR grantees will share their personal stories of successes and challenges in bringing their learning games to education marketplace. SBIR Program Manager Ed Metz will ask the group questions about crowdfunding, partnering and licensing agreements, and working with teachers and schools. This is an interactive discussion with an audience Q&A.

Case studies presented by:

David Langendoen, Electric Funstuff
Kara Carpenter, Teachley
John Krajewski, Strange Loop Games
Victoria Van Voorhis, Second Avenue Learning
Jessica Berlinski, Personalized Learning Games

Speakers
avatar for Ed Metz

Ed Metz

Program Manager, SBIR Program, US Department of Education
Ed Metz directs the SBIR program at the U.S. Department of Education’s Institute of Education Sciences, which provides seed funding for the R&D of innovative forms of commercially viable education learning technologies. Ed specializes in working with industry leaders in the development of education technology, research to test implementation in schools, and on business models for private sector... Read More →


Thursday June 23, 2016 11:30am - 12:30pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

11:45am

Gaming for Good: A Disruptive Innovation

Whether in the movies or in the media, gamers often are stereotyped as loners, slacktavists and introverts and linked to violent video games. However, the donation data disproves these myths. Gamers are generous, caring, team-oriented and they know how to solve problems. Gamers coming together for a common cause can change the world and be a “Life Force” for good. Over the past four years, gamers have helped to fund more than $20 million of programs for Save the Children including #GamingTuesday. You do not have to be a gamer nor a large organization to learn from gamers.


Speakers
avatar for Ettore Rossetti

Ettore Rossetti

Senior Director of Social Business Strategy & Innovation, Save the Children
Ettoré Rossetti is the Senior Director of Social Business Strategy & Innovation at the global nonprofit organization, Save the Children. His purview includes social media, live-streaming, charity gaming and innovative fundraising. Ettoré has been with Save the Children for 10 years and has been practicing the trade of digital marketing for more than a decade. He was awarded the 2015 American... Read More →


Thursday June 23, 2016 11:45am - 12:00pm
Room 104

11:45am

Case Study: Star Wars and Hour of Code
Go behind-the-scenes of the Star Wars: Building a Galaxy With Code tutorial for The Hour of Code 2015 and examine the challenges of building this game-style educational experience that takes students from zero programming experience to making their first computer game in one hour.

Speakers
avatar for Brendan Reville

Brendan Reville

Software Engineer, Code.org
Brendan grew up in Sydney before moving to Seattle at the height of the first dot com boom. He spent nine years as a software engineer on the Xbox team at Microsoft, before moving to Code.org where he has helped build a variety of its offerings, including the Hour of Code tutorials.


Thursday June 23, 2016 11:45am - 12:00pm
Room 105

12:00pm

Edu-Larps: Live Roleplay in the Classroom
Learn how LARPs are used in the classroom, and how role-playing games can achieve deeper levels of engagement, intrinsic motivation, and self-confidence as students become part of the story. What advantages do these analog games have over digital learning games?

Thursday June 23, 2016 12:00pm - 12:15pm
Room 105

12:00pm

Democratizing Bio-Sensing Tools With OpenBCI
Joel Murphy of OpenBCI will give a "neuro-powered" talk about his company and mission and what it means to democratize in the field of brain-computer interface (BCI). Joel will wear an OpenBCI Ultracortex headset that will read his EEG (brainwaves) and EMG (muscle movements) and allow him to control the presentation and slides through it. He will showcase examples of applications that members of its growing community have created and talk about the potential applications of BCI in gaming. A volunteer from the audience will be invited to do a live demo using the headset to control a robotic hand on stage!

Speakers
avatar for Joel Murphy

Joel Murphy

President, OpenBCI
Joel Murphy is President of OpenBCI, Inc, an Open Source Hardware companyspecializing is biosensing tools. He's also co-founder of World Famous Electronics,makers of the Pulse Sensor, an open-source optical heart-rate monitor. Joel taughtPhysical Computing at Parsons from 2006 to 2014. His background is in visual arts,and he made Kinetic sculpture for years before getting into electronics design-engineering and firmware programming. Joel was born... Read More →


Thursday June 23, 2016 12:00pm - 12:30pm
Tishman Auditorium

12:15pm

Case Study: The Meaning of BEEP

BrainPOP and the Institute of Play have gotten to work together in a near-ideal development process for a game-for-learning: classroom teachers working with professional designers and developers, with constant iteration and testing, leading to broad distribution by a respected brand. They’ll share lessons from this case study in collaborative development involving the classroom, including: going from paper to tablets, in-person to multiplayer online; embracing the differences between intended and actual implementation in the classroom; and from a handful of classrooms to many subject areas and millions of users.


Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
Scott Price has spent his professional life helping people learn through play, and play with their learning.  He is Director of Product with BrainPOP, focusing on games, playful assessment, and helping teachers use games.  Prior to BrainPOP he produced Gamestar Mechanic with E-Line Media, produced games with the Institute of Play, ran QA on 8 titles with Gamelab, and ran IT for Exploration Summer Programs in Boston.  He rarely turns down a... Read More →
avatar for Brendon Trombley

Brendon Trombley

Game Designer, Institute of Play
Brendon Trombley is a game designer, educator, and adventurer living in New York City. His passions involve games, technology, learning, travel, and food, and he tries to mix and match them whenever possible (be careful when combining food and technology!). | | Brendon is a graduate of the New Media Design program at Rochester Institute of Technology, where he trained in the principles of design in addition to a wide array of... Read More →


Thursday June 23, 2016 12:15pm - 12:30pm
Room 105

1:30pm

Lunch
Thursday June 23, 2016 1:30pm - 2:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

1:30pm

Lunch
Thursday June 23, 2016 1:30pm - 2:00pm
Tishman Auditorium

1:30pm

Lunch
Thursday June 23, 2016 1:30pm - 2:00pm
Room 104

1:30pm

Lunch
Thursday June 23, 2016 1:30pm - 2:00pm
Room 105

2:00pm

21st-Century Armageddon: Why Nuclear Weapons are Too Important NOT to Play With
What do you think of when you hear “nuclear weapons”? Action movies? Spy films? Maybe you think about history, and how nukes are a bygone issue. Or maybe you just don’t think about them at all.
In this session, Paul Carroll of the N Square collaborative will discuss how current games treat nuclear catastrophe as a backdrop to narrative, summarize the current realities of the world’s nuclear weapons status, and how with their new game Epic Orphan will be more forward-thinking on how this subject is being treated.

Speakers
avatar for Paul Carroll

Paul Carroll

Director of Programs, Ploughshare Fund and N Square


Thursday June 23, 2016 2:00pm - 2:30pm
Room 105

2:00pm

State of the Union
Join former GameSpot editor and current managing editor of Feminist Frequency Carolyn Petit as she shares her insights about the current state of the gaming industry. Drawing on her unique experiences as a visible transgender woman at a major videogame site, Carolyn will illuminate how certain limiting attitudes and ideas have become entrenched in games culture, and how we can challenge and subvert those ideas. Her talk will explore how game designers, journalists, PR people, and fans can seize the transitional moment in which we find ourselves to help foster a games culture that is truly more diverse, inclusive, and exciting for everyone.

Speakers
avatar for Carolyn Petit

Carolyn Petit

Managing Editor, Feminist Frequency
I spent four years as an editor at GameSpot, where my experiences as a publicly transgender woman in the games media gave me a unique perspective on the state of games culture. My review of Grand Theft Auto V for GameSpot, which touched on issues of misogyny in the game, caused quite an uproar, while also triggering discussions about what a game review should be and what purpose it should serve. I'm currently Managing Editor at Feminist... Read More →


Thursday June 23, 2016 2:00pm - 2:30pm
Tishman Auditorium

2:00pm

Video Games as Meditation
The single most powerful technology we know for transforming consciousness and deepening happiness is an ancient one: meditation. In this talk, we analyze meditation as a game design — one played with the function of revealing and dissolving other games that are played unconsciously. Robin Arnott, the VR "technodelic" designer of SoundSelf, will demonstrate how meditation systems can be adapted to and even improved by modern videogaming technology.

Speakers
avatar for Robin Arnott

Robin Arnott

Developer of SoundSelf
Robin is a game designer and interactive artist based in Austin, TX, and Black Rock City, NV. He plays with hacking perception, particularly of the boundary between self and not-self. His new VR game, SoundSelf, uses the player's intuitive identification with their voice to leverage and disable their conceptual experience of personhood.


Thursday June 23, 2016 2:00pm - 2:30pm
Room 104

2:00pm

Panel - More Than Child's Play: Games for Early Learners
Play is a powerful way to engage young learners eager to explore and create. We'll explore what we've learned about the needs of early learners and creating effective age-appropriate content that supports their growth.

Moderators
avatar for Katrina Stevens

Katrina Stevens

Deputy Director, U.S. DoE
Katrina Stevens, Deputy Director in the Office of Educational Technology, leads the work of Future Ready, rapid cycle tech evaluations, education innovation clusters and developer outreach. Katrina has extensive experience in multiple roles in the ed tech ecosystem: teacher, administrator, startup cofounder, consultant, advisor, angel investor, journalist and community organizer. Throughout these roles, including 20 years as a teacher and... Read More →

Speakers
avatar for Sara DeWitt

Sara DeWitt

Vice President, PBS KIDS Digital
Sara DeWitt leads innovative strategies to build connected educational experiences for kids of all income levels across media platforms. In her 16+ years in public media, DeWitt has led the extension of PBS KIDS content into new frontiers, from websites and mobile apps to streaming video, augmented reality games, 3D-rendered experiences, and wearable technologies. She oversees the Kidscreen- and Webby-award winning pbskids.org website, PBS KIDS... Read More →
avatar for Ellen Doherty

Ellen Doherty

Executive in Charge of Production, The Fred Rogers Company
Ellen Doherty is Executive in Charge of Production for The Fred Rogers Company, overseeing creation of television and digital content, as well as developing new properties. She is an Emmy Award-winning producer and writer with more than 20 years’ experience in children's and family media. Previously, Ellen was Executive Producer and Story Editor of the popular PBS KIDS series Cyberchase, where she oversaw production of television and... Read More →
avatar for Joe France

Joe France

Game Designer, codeSpark
Joe France is a game designer who has been creating education and health games since 2009.  He’s made games for teaching physics through space golf, alleviating concussions through time management, and exploring science with Marvel superheroes.  He’s currently the game designer at codeSpark in Pasadena working on The Foos - a game that teaches kids as young as 5 to program their own video games.  He finds play... Read More →
avatar for Ingrid Simone

Ingrid Simone

Editorial Director, Toca Boca
Ingrid Simone, executive editor at Toca Magazine, joined Toca Boca in 2014, bringing a passion for quality content focused on kids, family and learning in the digital age. As a mother of two, these topics resonate with her personally and professionally. | For four years, Ingrid was senior editor for apps at Common Sense Media. Immersed in kids’ media, she evaluated and curated the best digital content for kids. | Previously, Ingrid... Read More →


Thursday June 23, 2016 2:00pm - 2:45pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

2:30pm

Panel - Funding Games Within the Public Sector: A Conversation Between Funders and Artists
Moderators
avatar for Erik Huey

Erik Huey

Senior Vice President for Government Affairs, Entertainment Software Association
Erik Huey is currently the Senior Vice President for Government Affairs at the Entertainment Software Association (ESA).  As Senior Vice President, Erik oversees the entire federal and state government relations operations of ESA. The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices... Read More →

Speakers
avatar for Clara Fernandez-Vara

Clara Fernandez-Vara

Associate Arts Professor, NYU
Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center and co-founder of Fiction Control, a narrative design company. She's a game designer and writer as well as an academic, so her work for the last 10 years combines scholarship with the creation of narrative games both  for research and in the commercial sphere. Her first book, Introduction to Game Analysis, has been published by Routledge. |
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →
avatar for Karen Helmerson

Karen Helmerson

Program Director for Electronic Media, Film & Visual Art, NYSCA
Since 2000, Ms. Helmerson has been the Program Director for Electronic Media, Film & Visual Art at the New York State Council on the Arts (NYSCA). Her funding supports a wide range of contemporary visual art and technology across all platforms and | genres. She has authored several initiatives, research and media preservation. Her | prior work as an artist includes video art production and exhibition, media art education | and... Read More →
avatar for Ed Metz

Ed Metz

Program Manager, SBIR Program, US Department of Education
Ed Metz directs the SBIR program at the U.S. Department of Education’s Institute of Education Sciences, which provides seed funding for the R&D of innovative forms of commercially viable education learning technologies. Ed specializes in working with industry leaders in the development of education technology, research to test implementation in schools, and on business models for private sector... Read More →
avatar for Marc Ruppel

Marc Ruppel

Senior Program Officer, National Endowment for the Humanities
Dr. Marc Ruppel is a senior program officer at the National Endowment for the Humanities, Division of Public Programs, where he specializes in digital media and transmedia storytelling. Before joining the Endowment, Marc worked on several transmedia/digital-experiential learning + gaming projects, including the Tribeca-funded Robot Heart Stories. He holds a Ph.D. in Digital Studies from the University of Maryland College Park. Marc has written... Read More →


Thursday June 23, 2016 2:30pm - 3:00pm
Tishman Auditorium

2:30pm

What's Next in Minecraft Education
Microsoft and Mojang are harnessing the best parts of Minecraft — exploration, extreme creation, and community — and working with educators to create a version of the game that stays true to the soul of Minecraft while helping teachers give their students rich and dynamic learning experiences.

Speakers
avatar for Deirdre Quarnstrom

Deirdre Quarnstrom

Director, Minecraft Education at Microsoft


Thursday June 23, 2016 2:30pm - 3:00pm
Room 105

2:30pm

Heal Thyself: What Makes Health Games Work?
Games have shown promise to help us survive diseases, heal psychological wounds, understand neuroscience, improve physical fitness, and guide us to a healthier life. For every such game that is an inspiring gem, there are many more that utterly fail in their intended purpose. This session showcases successes and explores the essential elements that make a health-focused game something useful, compelling, and playable. The session will also explore the failures that may have had good intentions but couldn’t cut it as a game. The lessons gleaned from those are also most valuable. Audience interaction welcomed.

Speakers
avatar for Thomas Talbot, M.D.

Thomas Talbot, M.D.

Principal Medical Expert, USC Institute for Creative Technologies
Dr. Talbot has been at the center of many of the nation’s major medical simulation and gaming efforts as a Defense Department gaming proponent & innovator. As Principal Medical Expert at the USC Institute for Creative Technologies, he creates virtual human interactive patients, emotionally intelligent avatars, and explores virtual reality for medicine and learning. As a pediatrician and scientist, Dr. Talbot endeavors to create meaningful... Read More →


Thursday June 23, 2016 2:30pm - 3:00pm
Room 104

2:45pm

Panel - From Player to Developer: Girls in Gaming
Games reflect the experiences and perspectives of those who create them. More women are playing games than ever. How can education and the gaming industry create more opportunities for women and girls to improve diversity and make better games?

Moderators
avatar for Ariella Lehrer

Ariella Lehrer

CEO, Legacy Games
Ariella is the CEO of Legacy Interactive/Legacy Games, founded in 1998. Since graduate school, she has been interested in concepts such as attention, memory, problem solving and constructivist theories of learning, and how these relate to the design of interactive experiences for kids, families, and professionals. Over the years, this fascination has taken many forms, from her first titles for The Learning Company and Walt Disney, to... Read More →

Speakers
avatar for Joan Freese

Joan Freese

Director, Educational & Digital Media and Ready To, Twin Cities PBS
Joan Freese is an Emmy Award winning educational technologist at Twin Cities PBS, | in St. Paul, Minnesota, focusing on projects for K-8 students, parents, and educators. | She is digital producer of SciGirls, a transmedia enterprise that encourages tween girls | in STEM, and principle investigator of SciGIrls Code, a national connected learning | project that introduces middle school girls to computer science. She also directs TPT’s | Ready to... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Director, USC Games
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive Entertainment and her many game credits include Cloud, flOw, Darfur is Dying, The Night Journey (a collaboration with media artist Bill Viola), and most recently... Read More →
avatar for Laila Shabir

Laila Shabir

CEO, Girls Make Games
Laila Shabir is the founder and CEO of LearnDistrict, an educational media company, and Girls Make Games (GMG), an organization that teaches game development to elementary through high school girls around the world. | | Laila's work at GMG has won her numerous awards, including the Xbox Rising Star Award in 2016, and Games Industry Person of the Year in 2015. | | Prior to founding GMG, Laila designed educational games at LearnDistrict... Read More →


Thursday June 23, 2016 2:45pm - 3:30pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

3:00pm

A Global Community for Global Change
Can a volunteer and collaborative approach be applied to game development and distribution? The non-profit organization Video Games Without Borders has been experimenting in this direction for more than a year, building a global community of volunteer developers and focusing on games with a positive impact on the society. Many are the challenges, especially about the productivity and the sustainability of such a model, but the feedback received so far has proven its potential and its interest among both students and experienced professionals. Let's analyze together the lessons learned through the development of the organization.

Speakers
avatar for Francesco Cavallari

Francesco Cavallari

Founder, Video Games Without Borders
Recently graduated in Computer Science, Francesco joined Ubisoft in 1999 and developed commercial video games for more than 15 years. As Programmer, Producer, and Production Director, he worked in several European studios and collaborated with development teams all around the world. In 2015 he founded Video Games Without Borders, a non-profit organization that maximizes video games' positive contributions to society. As part of their first... Read More →


Thursday June 23, 2016 3:00pm - 3:15pm
Room 104

3:00pm

Well Played: Project Syria
What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, Ralph Vituccio (Asst Teaching Professor at Carnegie Mellon University) will analyze Project Syria, an immersive journalism piece, for the audience to help highlight the virtual reality experience and open up a discussion about the unique impact VR can have. The goal is to help develop and define a literacy of games and interactive media as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival, instead they are purely to inspire discussion amongst festival attendees.

Speakers
avatar for Drew Davidson

Drew Davidson

Director, Entertainment Technology Center at CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. All things Drew can be found... Read More →
avatar for Ralph Vituccio

Ralph Vituccio

Ralph Vituccio is a Professor in the Entertainment Technology Center at Carnegie Mellon and an Independent Filmmaker. Ralph has lead a number of award winning interactive and Virtual Reality projects addressing social issues such as sexual assault on college campus and exploring racial profiling. His latest film, “Shipbreakers”, won The Best Feature Documentary Award at the Global International Film Festival in San Francisco. It... Read More →


Thursday June 23, 2016 3:00pm - 3:30pm
Tishman Auditorium

3:00pm

Pro Tips for Breaking into the Education Market
With today's technologies, are we poised for a transformation of the school system or are we doomed to be mired in the traditions of the past? Learn about the challenges facing developers, educators, and administrators, and how games can provide transformative experiences in the classroom.

Speakers
avatar for Sande Chen

Sande Chen

Co-author of Serious Games: Games That Educate, Train, and Inform
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years. Her game credits include 1999 Independent Games Festival winner,Terminus, and 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild... Read More →


Thursday June 23, 2016 3:00pm - 3:30pm
Room 105

3:15pm

Exploring Art, Narrative, and Mental Health in Anamorphine
Speakers
avatar for Samantha Cook

Samantha Cook

Co-founder and Producer, Artifact 5
Samantha Cook is a jack of all trades. She leverages her backgrounds in game production, community management, not-for-profit grant-giving at Artifact 5, where she is a co-founder and producer. She has worked in social media and community management, has a B.A. in English Literature from McGill University, and writes creatively as a pastime.


Thursday June 23, 2016 3:15pm - 3:30pm
Room 104

3:15pm

Break
Thursday June 23, 2016 3:15pm - 4:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

3:30pm

Break
Thursday June 23, 2016 3:30pm - 4:00pm
Tishman Auditorium

3:30pm

Break
Thursday June 23, 2016 3:30pm - 4:00pm
Room 104

3:30pm

Break
Thursday June 23, 2016 3:30pm - 4:00pm
Room 105

4:00pm

How We Bridged the Gap Between Science Fiction and Reality
In 2009, Star Wars Force Trainer and MindFlex hit the holiday season with a big splash. In the next few years, these products were covered by all kinds of popular TV and talk shows. They even made front pages on mainstream newspapers and magazines worldwide. NeuroSky shares the journey of bringing a technology that’s ahead of its time to the mainstream consumers. It took a year to build the product but almost two years to solve the challenge of bringing EEG brainwave technology to the masses. Stanley Yang discusses the ups and downs of strategic decisions before the first product launch.

Speakers
avatar for Stanley Yang

Stanley Yang

As CEO of NeuroSky, Inc., Stanley Yang leads the strategic vision and management of the company. NeuroSky, Inc. is at the forefront of body and mind monitoring and analysis. Its wearable biosensor technologies and interpretive algorithms are at the core of innovative health and wellness wearable products. NeuroSky, Inc. makes it possible for consumers to easily capture critical biodata, and effectively understand and manage their health... Read More →


Thursday June 23, 2016 4:00pm - 4:30pm
Room 104

4:00pm

Panel - Community of Interest: Comics for Impact
Comics & graphic novels are increasingly being accepted and adopted as effective mechanisms of social change, education, and even psychological health. Sequential art techniques can be used as powerful tools in their traditional form or when used to complement narrative in games. This panel will address the need for an organized “Comics for Impact” community of interest similar to “Games for Change” that will help create new and innovative projects and new opportunities for comic creators. Panelists will discuss the use of comics for social change, education and psychological health as well as the opportunities to use them to enhance the narrative power of games.

Moderators
avatar for Russell Shilling

Russell Shilling

Executive Director of STEM, U.S. DoE
Dr. Russell Shilling is the Executive Director of STEM at the U.S. Department of | Education. He accepted the political appointment in 2014. | Previously, Shilling served as a Navy Captain and program officer at the Defense | Advanced Research Projects Agency (DARPA) focusing on education and | psychological health using videogames, VR, and graphic novels. As an Associate | Professor at the Naval Postgraduate School he was one of the original... Read More →

Speakers
avatar for Josh Elder

Josh Elder

Founder, Reading With Pictures
By day, Josh preaches the gospel of comics to the far corners of the globe as Founder of the educational nonprofit Reading With Pictures, as Product Manager for freemium digital comics platform POP Comics, and as Comics Ambassador for the US State Department! | By night, Josh writes stuff. Stuff like the nationally syndicated comic strip Mail Order Ninja, The Adventures of Superman, and Scribblenauts Unmasked for DC Comics. He also edited the... Read More →
avatar for Alan Gershenfeld

Alan Gershenfeld

President and Co-founder, E-Line Media
Alan is President and Co-Founder of E-Line Media, a leading publisher of games that engage, educate and empower. Alan was previously a member of the executive team that rebuilt game publisher Activision from bankruptcy into an industry leader. He has spoken on games and social impact all over the world, including the World Economic Forum in Davos. Alan serves as Founding Industry Fellow at the ASU Center for Games and Impact. He is on the Board... Read More →
avatar for Brandon Pittser

Brandon Pittser

Marketing Director, Filament Games
As Marketing Director at Filament Games, Brandon applies his passion for games and learning to their content marketing practice and overall marketing strategy. He thrives on creating and sustaining a meaningful conversation with educators and developers about game-based learning, all while pursuing partnerships that will expand the reach and adoption of learning games. Aside from marketing direction and content generation, his role at Filament... Read More →
avatar for Juliana

Juliana "Jewels" Smith

Juliana "Jewels" Smith is a cultural worker, educator, organizer and writer. She is the author of (H)afrocentric, a comic featuring four disgruntled undergrads of color and their adventures at Ronald Reagan University. Smith calls (H)afrocentric a "feminist version of The Boondocks." | Launched in 2010, (H)afrocentric has been featured in Ebony, Gawker, GOOD, SF Examiner | and Afro Punk, and on KPFA, CUNY TV and more. Smith has spoken about the... Read More →


Thursday June 23, 2016 4:00pm - 4:45pm
Room 105

4:00pm

Industry Circle Town Hall

Games for Change is celebrating its 13th conference this year, but how close are we to transforming from a movement to a self-sustaining industry? 

 In this interactive Town Hall will provide an overview of what we have accomplished, and what is left to achieve to build the games for change community into a sustainable industry.

Former White House Senior Advisor for Digital Media, Mark DeLoura will frame the issue and present examples to draw on. Representatives of companies on the vanguard of building the impact games sector will highlight their efforts in supporting this transformation. And Q&A with the audience will open the session up to an important community-wide investigation of where we are as a field and what we still need to do to grow the industry and ensure that the good work that harnesses positive power of games continues to flourish for years to come.


Moderators
avatar for Mark DeLoura

Mark DeLoura

Former Senior Advisor for Digital Media, White House Office of Science and Technology Policy
Mark DeLoura is a veteran technologist with a passion for computer science education and games for learning. In 2013-2014 he worked in the Obama Administration as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy. Prior to his role at the White House, Mark spent 20 years working in technology and strategy positions at companies such as Sony, Nintendo, Google, Ubisoft, and THQ. He is the creator of the... Read More →

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
Scott Price has spent his professional life helping people learn through play, and play with their learning.  He is Director of Product with BrainPOP, focusing on games, playful assessment, and helping teachers use games.  Prior to BrainPOP he produced Gamestar Mechanic with E-Line Media, produced games with the Institute of Play, ran QA on 8 titles with Gamelab, and ran IT for Exploration Summer Programs in Boston.  He rarely turns down a... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award-winning book The Art of Game Design: A Book of Lenses and for Beyond Facebook, a... Read More →
avatar for Margaret Wallace

Margaret Wallace

CEO, Playmatics
Margaret Wallace is Chief Executive Officer of Playmatics, award-winning creators of digital and real-world games, virtual and real-world experiences. She was named one of Forbes “12 Women in Gaming to Watch” and, in 2014, Wallace was highlighted by Fortune as one of “10 Powerful Women in Video Games.“ An entrepreneur with a strong focus on innovation, brands and original IP, Margaret has built | and expanded Playmatics... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White is a founding partner and CEO at Filament Games, a game development studio that creates playful experiences that improve people’s lives. Founded in 2005, Filament Games employs 40 people and has developed over 100 learning games. White serves on the advisory board for Games for Change and is a founding member of the Games Learning Society organization at UW-Madison. He has presented on the business and design of learning games... Read More →


Thursday June 23, 2016 4:00pm - 5:00pm
Tishman Auditorium

4:00pm

Workshop - Includification: Designing Accessible Games
A hands-on workshop about includification, the process of making sure your games can be played by more people. We'll look at games meant to support innovative learning, with universally applicable themes and lessons.

Speakers
avatar for Mark Barlet

Mark Barlet

Founder / Executive Director, The AbleGamers Charity
Mark Barlet is the Founder and Executive Director of the AbleGamers Charity. Winner of the 2012 Paul G. Hearne Leadership Award and considered one of the founding-fathers of game accessibility, Mark has used games for over a decade to breaking down the walls of social isolation that having a disability can bring. He is the co-author of the award winning "Includification - A Practical Guide to Game Accessibility" that has been widely adopted... Read More →


Thursday June 23, 2016 4:00pm - 5:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

4:30pm

Panel - From Fantasy to Empathy: Changing Game Dialogue For the Real World
In commercial games, dialogue is written to serve the player’s power fantasy — even well-intentioned games tend to reward players who put their own desires ahead of others'. But does that have to be the case? Can game dialogue actually help people build empathy and learn to communicate better? Come hear Kognito’s Seth Bleecker and Jennifer Hepler, formerly of Bioware's Dragon Age series and Star Wars: The Old Republic, discuss how Kognito has built an evidence-based conversation model, as well as games to help doctors, teachers, and parents learn how to communicate sensitively and effectively around critical topics in emotional, social, and physical health.

Speakers
avatar for Seth Bleecker

Seth Bleecker

Instructional Designer, Kognito Interactive
Seth is a writer, problem-solver, and designer of interactive experiences. Through his work at Kognito, he has discovered that communication skills are teachable, learnable, and can improve many aspects of life. Ever since, he's been designing educational simulations in an attempt to make the world a better place. | When not designing simulations, he is often playing or running tabletop role-playing games, embarking on cooking projects, or... Read More →
avatar for Jennifer Hepler

Jennifer Hepler

Writer and Instructional Designer, Kognito Interactive
Jennifer Brandes Hepler has worked in games for over a decade, first as a senior writer at Bioware, on the Dragon Age franchise and Star Wars: The Old Republic, then lead writer on Disruptor Beam's Game of Thrones Ascent. This year, she followed a long-time interest in psychology and serious games, and joined Kognito Interactive as a writer/instructional designer, where she uses her background to create interactive dialogues that train people how... Read More →


Thursday June 23, 2016 4:30pm - 5:00pm
Room 104

5:15pm

Keynote - Games Reveal Decision Biases: Poker - a Lab for Studying Irrationality, w/ Annie Duke
When Annie abruptly changed careers from behavioral scientist to poker player, she was mindful of the challenges that kept many poker players from continually learning and improving. Along the way to becoming a champion player, she made some valuable connections between common decision-making errors and learning (or lack thereof). She will share some of what she learned and habits she formed, and how she has applied it in her non-profit, HowIDecide.org. How I Decide is particularly interested in using entertaining games to create and improve healthy habit formation for decision making in youth. They teach how to decide…not what to decide.

Speakers
avatar for Annie Duke

Annie Duke

Co-founder - HowIDecide.org, World Champion Poker Player
Annie Duke has won over $4 million in tournament poker. She has won a World Series of Poker bracelet, the World Series of Poker Tournament of Champions, and the NBC National Poker Heads-Up Championship. She has written four books (with a fifth on the way, about learning and decision making), raised four children, raised $18 million for charities, and navigated on-screen dramas with Donald Trump and Joan Rivers while setting fundraising... Read More →


Thursday June 23, 2016 5:15pm - 5:45pm
Tishman Auditorium

5:45pm

Keynote - Sid Meier and Susanna Pollack, in Conversation

One game that typifies the theme of engagement is Civilization. For 25 years, Sid Meier’s turn-based strategy game has been engaging gamers the world over.  Sid, one of the founders of Firaxis Games, is the legendary designer behind many strategy games including Pirates!, Railroad Tycoon, and F19 Stealth Fighter but of all of his games, none has been as memorable and successful as Civilization.  Join Sid and Susanna Pollack, President of Games for Change, for a fireside chat to close the first day of the G4C Festival.


Speakers
avatar for Sid Meier

Sid Meier

Co-Founder and Director of Creative Development, Firaxis Games
Often regarded as “The Godfather of Computer Gaming,” Sid Meier is a Co-Founder and Director of Creative Development at Firaxis Games, where he and his dynamic team are responsible for delivering some of the world’s most heralded strategy games. A thirty-plus-year industry veteran, Sid started his legendary career as a founding partner of MicroProse Software in 1982, where he created widely-renowned games such as Silent Service... Read More →
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership with the Tribeca Film Festival. Susanna also works closely with organizations that are actively pursuing digital games to further their public or... Read More →


Thursday June 23, 2016 5:45pm - 6:15pm
Tishman Auditorium

7:00pm

The 2016 Games for Change Awards
Come meet and celebrate with the Games for Change community! The opening night party is a chance to meet leaders from games, social innovation, edtech, media, and more.

At the party, we'll host our Games for Change Awards Ceremony, where we announce the year's best digital games for impact and learning. Learn more about the finalist games here and vote for your favorite in the Mashable + G4C People's Choice Award.

  • 7:00 p.m.: Doors open
  • 7:30 - 8:30 p.m.: G4C Awards Ceremony
  • 8:30 p.m.: Games and open bar

Attending the Games for Change Festival? Then your pass gets you in to this party!
 If you do not have a G4C Festival pass, you can still join us! Buy a party ticket on this page. 

Moderators
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award-winning book The Art of Game Design: A Book of Lenses and for Beyond Facebook, a... Read More →

Thursday June 23, 2016 7:00pm - 10:00pm
Slate 54 W 21st St, New York, NY 10010
 
Friday, June 24
 

9:00am

G4C for MIL in Brazil

The G4C Latin America network partners with UNESCO, the School of Communication and Arts at the University of São Paulo, the University of Paris Laboratory on Cultural Industries and Creative Arts (ICCA) and the Municipal Secretary of Human Rights and Citizenship of São Paulo to hold the "Global Media and Information Literacy (MIL) Week" in November, 2016.
This session explores the role of games in media and information projects leveraged by educational and social challenges in Latin American urban settings. The Global MIL Week will host the first General Assembly of the Global Alliance for Partnerships in Media and Information Literacy (GAPMIL) as well as the VI Latin America Games for Change Festival. Gilson Schwartz, Director of G4C Latin America, and Gabriela Vallim, Youth Coordinator at the São Paulo Prefecture, will share visions, experiences and challenges in the creation of the engaged ludic age in the peripheries of global cities. Indie games and audiovisual projects bring youth protagonism to the fore of contemporary political and social transformation.  LIMITED SPACE AVAILABLE.


Friday June 24, 2016 9:00am - 10:30am
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

9:15am

Welcome Remarks from Colleen Macklin
Speakers
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness games with the Red Cross, the urban activist game Re:Activism, and the fiscal sport Budgetball. PETLab has also published game design curricula for the Boys... Read More →


Friday June 24, 2016 9:15am - 9:20am
Tishman Auditorium

9:20am

Opening Remarks from Seth Andrew
Speakers
avatar for Seth Andrew

Seth Andrew

White House Senior Advisor to the USCTO, Executive Office of the President
Seth currently serves as White House Senior Advisor to the USCTO in the Executive Office of the President focused on education and civic technology. He previously served as Senior Advisor to Secretary Arne Duncan and Superintendent in Residence at the U.S. Department of Education with a portfolio that included leadership and technology. Prior to entering the Obama Administration, he founded and served as teacher, principal and superintendent of... Read More →


Friday June 24, 2016 9:20am - 9:30am
Tishman Auditorium

9:30am

Keynote - The Future of Virtual Reality and Education with Jesse Schell
2016 is the year of VR hype. But will any of that hype translate into meaningful advances in educational and transformational games? In this talk, Jesse Schell will give a guided tour of the next ten years of virtual reality and augmented reality development, and how it is most likely going to impact the worlds of education and gaming. 

Speakers
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award-winning book The Art of Game Design: A Book of Lenses and for Beyond Facebook, a... Read More →


Friday June 24, 2016 9:30am - 10:00am
Tishman Auditorium

10:00am

Keynote - William Adams and Tracy Fullerton, in Conversation
What does it mean to design games within the humanities? Join William “Bro” Adams, Chairman of the National Endowment for the Humanities, and Tracy Fullerton, Director of the USC Game Innovation Lab, for a candid conversation about the challenges and opportunities in exploring history and culture through interactive media. Alongside discussing how the process of working in the humanities differs from (and, occasionally, aligns with) STEM-related fields, this talk will highlight the development and production of Fullerton’s NEH-funded Walden, an open-world game built from primary sources that allows audiences to play as Henry David Thoreau as he chases inspiration (and sustenance) during his first year at Walden Pond.

Speakers
avatar for William Adams

William Adams

Chairman, National Endowment for the Humanities
William D. Adams is the tenth chairman of the National Endowment for the Humanities. Adams, president of Colby College in Waterville, Maine from 2000 until his retirement on June 30, 2014, is a committed advocate for liberal arts education and brings to the Endowment a long record of leadership in higher education and the humanities. | | A native of Birmingham, Michigan, and son of an auto industry executive, Adams earned his undergraduate... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Director, USC Games
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive Entertainment and her many game credits include Cloud, flOw, Darfur is Dying, The Night Journey (a collaboration with media artist Bill Viola), and most recently... Read More →


Friday June 24, 2016 10:00am - 10:30am
Tishman Auditorium

10:45am

Empathy Overload: Choice Matters
1979 Revolution creator and Grand Theft Auto veteran Navid Khonsari discusses the immense potential of connecting people through interaction and choice-making in games. In a digital landscape oversaturated by the messaging of empathy, games should ask people what they think instead of telling them. Using the recent groundbreaking release of 1979 Revolution as a case study, Khonsari unpacks a bold world vision, rewards, and pitfalls of making impact-forward, edgy, real stories into games.

Speakers
avatar for Navid Khonsari

Navid Khonsari

Co-Founder, iNK Stories
Founder of the independent studio iNK Stories, Navid Khonsari is known for having developed the cinematic look and feel for groundbreaking AAA video games such as Grand Theft Auto, Max Payne, The Warriors, Midnight Club, Manhunt, Red Dead Revolver, Alan Wake, Homefront and more.  Called a “Truly revolutionary game” by New Yorker, 1979 Revolution is Khonsari's most innovative and latest coup.  Kotaku hails 1979... Read More →


Friday June 24, 2016 10:45am - 11:00am
Room 104

10:45am

Virtual Worlds, Real Results
Snow World is the iconic VR game that has inspired playwrights and allowed burn victims to laugh even as their wounds are scrubbed. In this talk, Ari Hollander describes 20 years of developing immersive games and VR applications that have helped minds and bodies heal and how the advent of videogames has changed people and culture, preparing them for 2017: the year that VR will change the world.

Speakers
avatar for Ari Hollander

Ari Hollander

Co-Founder and Chief Technology Officer, DeepStream VR
Ari Hollander is the Co-founder and Chief Technology Officer of DeepStream VR, astartup company that is leveraging the massive brain-bandwidth of virtual reality torevolutionize healthcare with real-time personalized medicine. Ari has degrees inAstrophysics and Human Interface Technology and has been a pioneer in the field ofVR for 25 years, focusing on building virtual worlds that make the real world a betterplace. A scientist, inventor, and... Read More →


Friday June 24, 2016 10:45am - 11:15am
Room 105

10:45am

Panel - Computer Science for All: Putting Students in the Driver's Seat
Dive into the #CS4All movement with a close look at what's happening in NYC. Students are learning to code and make games both in and outside of school, and what needs to happen next to make computer science a new literacy.

Moderators
avatar for Minerva Tantoco

Minerva Tantoco

NYC's Chief Technology Officer

Speakers
avatar for Matthew  Farber

Matthew Farber

Teacher and Adjunct, New Jersey City University
Matthew Farber, Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. He holds a doctorate degree in Educational Technology Leadership. His research pertains to how experts in game-based learning communities use games in their classrooms. Farber is a recipient of the HistoryQuest Fellowship from the Woodrow Wilson Foundation and the Institute of Play, an Edutopia blogger, cohost of Ed Got Game on BAM Radio, and a... Read More →
avatar for Debbie Marcus

Debbie Marcus

Executive Director of Computer Science Education, NYCDOE
Debbie Marcus is the Executive Director of Computer Science Education in the NYCDOE and is leading CS4ALL, the City’s effort to expand computer science to all NYC students. A committed public school administrator, she has held several positions within the NYCDOE in the Office of Postsecondary Readiness, Division of School Support and Instruction, and Office of Portfolio Development. | Previously she developed educational technology... Read More →
avatar for Michael Preston

Michael Preston

Executive Director, CSNYC
Michael Preston is the Executive Director of CSNYC, the New York City Foundation for Computer Science Education. CSNYC supports CS education in the NYC public schools through grantmaking, program evaluation and research, building capacity in the school system, and engaging partners from K-12 and higher education, industry, and nonprofit sectors. CSNYC is the City of New York's partner in the 10-year Computer Science for All (CS4All) initiative to... Read More →


Friday June 24, 2016 10:45am - 11:30am
Tishman Auditorium

10:45am

Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet
Can games deliver a new kind of assessment in education or maybe do away with the word entirely? Assessment is how we make sure all students are receiving quality learning and help them improve, but perhaps the assessments of the future will feel more like quests or play than dreaded tests.

Speakers
avatar for James Collins

James Collins

Internal Liaison, Office of Educational Technology, U.S. DoE
James works in the Office of Educational Technology at the Department of Education. He works across the Department to support new technology initiatives and game-based learning work. | | Prior to joining OET, James worked to advance game-based learning and interactive media at the Smithsonian Institution’s Center for Learning and Digital Access. In that role, he organized and supported a number of intermuseum and interagency... Read More →
avatar for Kristen DiCerbo

Kristen DiCerbo

Vice President of Education Research, Pearson
Kristen is the Vice-President of Education Research at Pearson, working to integrate learning science research into digital products. Her personal research program centers around game-based assessment, specifically the collaborative design of games as both learning and assessment tools and the use of statistical models to turn data into evidence of student knowledge, skills, and attributes. She has worked on a computer networking game at Cisco... Read More →
avatar for John Krajewski

John Krajewski

Founder and CEO, Strange Loop Games
John Krajewski is founder and CEO of Strange Loop Games, creating games that connect entertainment and education. His background is the console games industry, having worked at EA and Midway before founding Strange Loop. He is currently the designer of the Department of Education funded ecology game 'Eco'. After founding Strange Loop Games in 2009, he has led development on 6 titles including a suite of games for Amplify Education, the... Read More →
avatar for Abby Speight

Abby Speight

Product Director, Zynga.org
Abby leads Zynga.org’s product work, focusing on leveraging games for social impact. In partnership with Zynga studios, she raises funds for, and awareness of, nonprofits through charitable features. As the lead of Studio G, she manages Zynga.org’s partnership with UCSF to build games that drive cognitive impact. In addition, she leads the studio working on a new educational game, to be released in 2016. Before joining Zynga.org, Abby... Read More →


Friday June 24, 2016 10:45am - 11:30am
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

10:45am

Meet the Industry Circle
Sign up required.  

Speakers
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →
avatar for Jennifer Javornik

Jennifer Javornik

VP of Business Development, Filament Games
Jennifer Javornik is a seasoned executive who specializes in new business development, partnership management, revenue growth, and operational efficiency. She is currently the Vice President of Sales for Filament Games where she works with companies, organizations, and individuals to explore how they can increase efficacy and engagement in learning through digital learning games. During her tenure so far, she has expanded Filament's reach... Read More →
avatar for Steve Ji

Steve Ji

Project Manager and Learning Engineer, BrainPOP
Steve Ji started at BrainPOP in 2015, and now manages GameUp, BrainPOP's free online collection of more than 100 educational games. He also conducts various user testing and research projects. Steve recently finished his master's program in Digital Media Design for Learning at NYU; his thesis focused on the intersection of digital tools and fractional operations. Previously, Steve spent several years teaching English in Korea. He received his... Read More →
avatar for Allisyn Levy

Allisyn Levy

VP, GameUp, BrainPOP
Since joining BrainPOP in 2007, Allisyn Levy has played an integral role in the creation, launch, and continued development of BrainPOP Educators, our online professional community. Now, as Vice President, GameUp, she leads outreach efforts for BrainPOP's online learning games portal, a collection of top, cross-curricular game titles from leading game creators. Allisyn is a National Board Certified Teacher who spent 11 years as an elementary... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award-winning book The Art of Game Design: A Book of Lenses and for Beyond Facebook, a... Read More →
JS

Jill Sciulli

Director of Marketing, Schell Games
Jill Sciulli is Director of Marketing at Schell Games, a full-service game design and development company that specializes in creating transformational games and innovative, interactive experiences. In this role she is responsible for the company's strategic marketing efforts, as well as day-to-day marketing activities including social media, email and content marketing, public relations, corporate branding, product marketing and... Read More →
avatar for Margaret Wallace

Margaret Wallace

CEO, Playmatics
Margaret Wallace is Chief Executive Officer of Playmatics, award-winning creators of digital and real-world games, virtual and real-world experiences. She was named one of Forbes “12 Women in Gaming to Watch” and, in 2014, Wallace was highlighted by Fortune as one of “10 Powerful Women in Video Games.“ An entrepreneur with a strong focus on innovation, brands and original IP, Margaret has built | and expanded Playmatics... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White is a founding partner and CEO at Filament Games, a game development studio that creates playful experiences that improve people’s lives. Founded in 2005, Filament Games employs 40 people and has developed over 100 learning games. White serves on the advisory board for Games for Change and is a founding member of the Games Learning Society organization at UW-Madison. He has presented on the business and design of learning games... Read More →
avatar for Jake Witherell

Jake Witherell

COO, Schell Games
Jake Witherell is Chief Operating Officer of Schell Games, where he oversees Finance, Marketing, Legal, Human Resources, IT, and Administration. He manages both the day-to-day activities and the strategic efforts of the company. Jake is also instrumental in business development efforts, having over 20 years of experience in founding, managing, advising, and investing in companies within the technology, telecommunications, retail, and... Read More →


Friday June 24, 2016 10:45am - 11:45am
Faculty Lounge Parsons School of Design - 7th floor

11:00am

Workshop - Transformational Experiences
An overview of how Games for Change has a focus on the art, science and design of making media that matters. Attendees can explore experiences that span learning, health, training, social impact, civics and more; that are made through games and other media like animation, location-based installations, augmented reality, mobile devices, robotics, interactive performances, transmedia storytelling, etc.
Transformational experiences happen through well-designed media with the potential to impact our lives in meaningful ways. Through several sessions at the G4C Festival, we can see how this occurs across different topics, media, groups and contexts, and how to apply methodical techniques to discover fundamental principles and best practices in order to design and assess the experiences that a user, player, or guest can have. These sessions help illustrate the expressive potential of meaningful media to provide dynamic transformational experiences that enhance how we engage in the world. 

Speakers
avatar for Drew Davidson

Drew Davidson

Director, Entertainment Technology Center at CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. All things Drew can be found... Read More →


Friday June 24, 2016 11:00am - 11:15am
Room 104

11:15am

Is Hacking the Brain The Future of Gaming?
Explore this question through the user experiences of Palmer's latest neurogame Syncself 2 and the R&D process of Futureself & Riot. Palmer will share her personal experience and insights, having traveled with her work internationally and the insights revealed from participants themselves. She will also reference a few significant immersive gaming experiences to explore how the field is moving towards self-development.

Speakers
avatar for Karen Palmer

Karen Palmer

C.E.O., Interactive Film Ltd
Karen is an award winning Film Director/Digital Artist. Her work fuses immersive storytelling technologies with film. She is an international speaker on her unique form of storytelling. Including being a keynote speaker at DiGRA 2015 Academic Digital Games Conference Germany and speaker Tedx Australia Summer 2016. She has received international exposure at prestigious Festivals and Museums, such as the iconic V&A Museum and Sheffield... Read More →


Friday June 24, 2016 11:15am - 11:30am
Room 105

11:30am

How To Be Better at Sex (in Video Games)
Artist, scholar, and writer Robert Yang wants to talk about sex. Most people think sexual intercourse is important, and games should explore important topics, but most design methodologies for making videogames are breathtakingly terrible for depicting sex. In this talk, we will consider current popular attitudes about sex in games, common critiques, and better ways to do it all.

Speakers
avatar for Robert Yang

Robert Yang

Robert Yang is an indie game developer, academic, and writer, based in New York City. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design.


Friday June 24, 2016 11:30am - 12:00pm
Room 104

11:30am

Climate Challenge: A Live Pitch Event
Join us for the conclusion of our Climate Challenge: PoLAR, Autodesk and Games for Change will award a prize of $10,000 for the best digital game that helps audiences understand and respond to climate change in their everyday lives. 4 Finalists will be featured in a live onstage pitch session followed by live judging and announcement of winner. 

Moderators
avatar for Marguerite Dibble

Marguerite Dibble

CEO, Game Theory
Marguerite Dibble, CEO of GameTheory, spends her day making games fit into lots of funny shaped boxes and thinking about behavioral motivation about as much as your typical super villain.

Speakers
avatar for Ira Fay

Ira Fay

CEO, Fay Games
Ira Fay is an Assistant Professor of Computer Science and Game Design at Hampshire College and is the CEO of Fay Games, a studio primarily focused on games for educational impact. He previously co-founded the Game Design and Development program at Quinnipiac University, where he was an Assistant Professor of Game Design and Development. Before beginning his academic career, Ira was a Senior Game Designer at Electronic Arts (Pogo.com) on many... Read More →
avatar for Stephanie Pfirman

Stephanie Pfirman

Professor of Environmental Science, Barnard
Stephanie Pfirman leads the multi-institutional Polar Learning and Responding: Climate Change Education Partnership that is co-sponsoring the Games for Change Climate Challenge. An Arctic sea ice scientist and environmental educator, she is Hirschorn Professor of Environmental Science at Barnard College, with a joint appointment at the Columbia Earth Institute. Pfirman is active in designing games and simulations for climate education and... Read More →
avatar for Gavin Schmidt

Gavin Schmidt

Director of the NASA Goddard institute for Space Studies in New York and climate scientist working on understanding past, present and future climate change. Winner of the inaugural Climate Prize in 2011. TED talk in 2014. |


Friday June 24, 2016 11:30am - 12:15pm
Tishman Auditorium

11:30am

Panel - Rewiring the Brain: Anxiety Treatment Through Gameplay
What if a casual game could be used to treat clinical anxiety? Seeing the Good Side, developed by American University's Game Lab in collaboration with researchers at the National Institutes of Health (NIH), leverages a common game genre, hidden object puzzles, to provide a "gaming regimen" for children with anxiety. Through careful research and close collaboration with NIH, the design team realized that key aspects of hidden-object puzzles closely mimic the NIH's innovative but repetitive neurological training program. The gaming regimen will be evaluated in a clinical trial later this year.

Speakers
avatar for Lindsay Grace

Lindsay Grace

Director and Associate Professor, American University Game Lab
Lindsay Grace is a professor, game designer, programmer, and artist. Lindsay is an associate professor at American University and founding director of the American University Game Lab and Studio. His game designs have received numerous awards and he has published more than 50 papers, articles, and book chapters on games. His creative work has been showcased in more than eight countries and 12 U.S. states, including New York, Paris, Rio De... Read More →
avatar for Robert Hone

Robert Hone

Designer-In-Residence, American University
Robert Hone is currently a Designer-In-Residence at American University, which involves running the Game Studio portion of AU's Game Lab, designing and producing health games, and teaching a course entitled "Designing Health Games" in the MA Game Design program. Prior to joining AU, Robert was the Creative Director of a boutique interactive design company, Red Hill Studios, which received more than $8M in funding from the NSF and NIH to develop... Read More →
avatar for David Pagliaccio

David Pagliaccio

Postdoctoral Fellow, National Institute of Mental Health
David Pagliaccio, Ph.D. is a postdoctoral fellow in the Emotion & Development Branch at the National Institute of Mental Health. Dr. Pagliaccio completed his Ph.D. in Neuroscience at Washington University in St. Louis with Dr. Deanna Barch examining stress and depression effects on brain structure and function. His current work with Drs. Daniel Pine and Ellen Leibenluft examines the neural basis of pediatric anxiety and severe irritability... Read More →


Friday June 24, 2016 11:30am - 12:15pm
Room 105

11:30am

Workshop - Gamifying the Classroom: Where the Student Becomes the Hero, with Classcraft
Learn firsthand how a role-playing game can foster stronger student collaboration and classroom management from the creators of Classcraft. This game-making workshop will introduce participants to the core mechanics that make a game engaging in the classroom.

Speakers
avatar for Devin Young

Devin Young

Chief Creative Officer, Classcraft
Devin Young is a co-founder and chief creative officer of Classcraft. Based in NYC and with an extensive background in creative strategy, branding, graphic, UX and UI design, he has worked with a diverse array of global brands and startups including Chanel, Intel, Microsoft, The Future of Storytelling Summit, The Feast Social Innovation Conference, and See.me.
avatar for Shawn Young

Shawn Young

CEO, Classcraft
An 11th grade teacher, Shawn created Classcraft to have more fun with his students and help them succeed in school. He is the lead game designer, lead developer, and education specialist on his team. Shawn's main focus is to make sure Classcraft reaches its fullest potential by using play, engagement, and collaboration to create a truly positive force in the classroom. Shawn is proud that Classcraft has been able to have such a profound impact... Read More →


Friday June 24, 2016 11:30am - 12:45pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

12:15pm

Lunch
Friday June 24, 2016 12:15pm - 1:30pm
Room 104

12:15pm

Lunch
Friday June 24, 2016 12:15pm - 1:30pm
Room 105

12:45pm

1:00pm

Lunch
Friday June 24, 2016 1:00pm - 1:30pm
Tishman Auditorium

1:30pm

Well Played: That Dragon, Cancer

What makes a game good? Or bad? Or better? Building on the ETC Press books and journal and the success of live sessions, NICK FORTUGNO  will play a That Dragon Cancer to help analyze the gameplay experience and open up a discussion about the unique impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. These sessions are not a part of the selection and jurying of the festival game entries, instead they are purely to inspire discussion amongst festival attendees.


Speakers
avatar for Drew Davidson

Drew Davidson

Director, Entertainment Technology Center at CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. All things Drew can be found... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →


Friday June 24, 2016 1:30pm - 2:00pm
Room 104

1:30pm

Panel - Community of Interest: Violence and Games
Since the coin-op era, mainstream media have been obsessed with the alleged link between video games and violence. But decades of research have often shown that something entirely different is happening in the minds of players. This panel brings together a researcher, a games journalist and a psychologist who specializes in treating adolescents. They’ll offer their perspectives on this fraught topic and look for a path forward.

Moderators
avatar for Greg Toppo

Greg Toppo

Greg Toppo is the national education reporter for USA Today. A graduate of St. John’s | College in Santa Fe, N.M., he taught in both public and private schools for eight years | before moving into journalism. | He came to USA Today in 2002 and in 2005 broke the Armstrong Williams “pay for | punditry” story that launched a widespread look at government propaganda. In 2011, | he co-led the team that looked at educator-led cheating... Read More →

Speakers
avatar for Brian Crecente

Brian Crecente

Founding Editor and Executive Editor, Polygon
Brian Crecente is a founding editor and the executive editor for Polygon. | The former editor-in-chief of Kotaku, Crecente was educated at the University of Maryland, College Park. He began his career as a journalist with the Fort Worth Star-Telegram. He covered crime and public safety for daily newspapers in Texas, Florida, and Colorado for 12 years before starting his career as a video game journalist. | Crecente was named one of the 20 most... Read More →
avatar for Patrick Markey

Patrick Markey

Director of the Interpersonal Research Lab, Villanova University
Dr. Patrick Markey is a Professor of Psychology, the Director of the Interpersonal Research Laboratory at Villanova University, and a former President of the Society for Interpersonal Theory and Research. He is widely recognized as an expert on how violent video games affect our behavior and has testified before numerous governmental committees concerning this issue. His research has been presented in over 100 journal articles, conference... Read More →
avatar for Eric Schleifer

Eric Schleifer

Dr. Schleifer has been working with teens, tweens, and their parents on gaming-related issues for over 15 years in private practice. He wrote his doctoral thesis on the long and short-term effects of video games on children, and is currently working on a book to help parents use video games to their advantage. His blog PsychDadPhd.com profiles the challenges of parenting in a tech-driven society, even for a child psychologist.


Friday June 24, 2016 1:30pm - 2:15pm
Room 105

1:30pm

Panel - How Technology Empowers: VR in the Classroom
Is VR the ultimate in immersive learning? What’s real and what’s just hype? Hear how VR is re-imagining the classroom experience, helping teachers deliver content, and expanding the scope of learning.

Speakers
avatar for Colum Elliott-Kelly

Colum Elliott-Kelly

Head of Education, Blippar
Colum Elliott-Kelly joined Blippar, the world's foremost augmented reality platform, to lead a dedicated strategic initiative into education. Since launching in January 2015, Blippar for Education has set up an extensive four stage international pilot program to build and improve its educator product suite with the help of more than 40,000 schools from around the world. | Before joining Blippar, Colum co-founded Massolit, a UK e-learning... Read More →
avatar for Chet Faliszek

Chet Faliszek

Writer for Valve & VR Evangelist, Valve
Developer at Valve.
avatar for Jennie Magiera

Jennie Magiera

Chief Technology Officer, Des Plaines School District 62
Jennie Magiera is the Chief Technology Officer for Des Plaines School District 62, and the author of the upcoming book, Courageous Edventures. A White House Champion for Change, Apple Distinguished Educator, Google for Education Certified Innovator, and TEDx Speaker, Jennie works to redefine teaching and learning through innovative new practices. Jennie is also passionate about redefining professional learning, serving on the Technical Working... Read More →
avatar for Jonathan Rochelle

Jonathan Rochelle

Director of Product Management, Google
Jonathan Rochelle (aka JR) is Director of Product Management at Google and a co-founder of Google Docs and Google Drive, including other apps in that suite such as Google Sheets, Slides, Forms, Apps Script and Google Fonts. Jonathan is now responsible for Google Apps for Education, which reaches more than 40 million educators and students, and most recently launched Google Classroom and Google Expeditions. | | Prior to joining Google in 2005... Read More →


Friday June 24, 2016 1:30pm - 2:15pm
Tishman Auditorium

1:30pm

Speed Networking

Speed Networking gives you an opportunity to network with leaders in the game world and experts in social change. Meet someone new, after five minutes the gong rings, and you’re off to a new connection. 

Online reseveration is required. Sign up here!

Friday June 24, 2016 1:30pm - 2:15pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

2:15pm

The White House Call: Games for Grand Challenges
Games can help solve some of the most daunting challenges our society faces – and the Federal Government has recognized the need for utilizing games to address education, scientific discovery, climate change, and more.  The White House Office of Science and Technology Policy has helped drive this work, but change is afoot in the games industry and new technologies and ideas are emerging that will reshape what’s possible and effective.  Come to learn about what the Federal Government is doing with games and how you can get involved, stay for the conversation about what we need to do next. 

Speakers
avatar for Erik Martin

Erik Martin

Policy Advisor, White House Office of Science and Technology
Erik Martin serves as a Policy Advisor at the White House Office of Science and Technology, division for Tech and Innovation, where he focuses on education policy, government innovation, international development, digital media, and youth engagement.  He was previously a Digital Media Specialist at the U.S. Department of Education, Office of Educational Technology.  He has been a Dell Youth Innovation Advisor and a producer for... Read More →


Friday June 24, 2016 2:15pm - 2:45pm
Room 105

2:15pm

The Quest to Save the Human Brain
There are over 47 million people living with dementia worldwide with a new case discovered every 3 seconds. There are currently no treatments that slow or stop the progress of a disease that robs those we love of their ability to share in our most precious moments. Alongside scientists, developers, and dementia experts, Deutsche Telekom has developed a game capable of significantly advancing our understanding of the human brain. They have created the world’s largest crowdsourced database benchmarking human spatial navigation, helping bring scientists one step closer to developing new diagnostic tests for dementia.

Speakers
avatar for Wolfgang Kampbartold

Wolfgang Kampbartold

VP of International Marketing Communications, Deutsche Telekom
Wolfgang Kampbartold is Vice President of International Marketing Communications at Deutsche Telekom AG. In his current role Kampbartold has overseen the creation of a number of award winning campaigns, all of which have sought to bring tangibility to Deutsche Telekom brand claim, "Life is for sharing”. He also leads the brand’s music marketing division. Before joining Deutsche Telekom in 2005, he has also worked across various... Read More →


Friday June 24, 2016 2:15pm - 2:45pm
Tishman Auditorium

2:30pm

Speed Networking for Students

Parsons students, we've got a Speed Networking session just for you!

You’ll have an opportunity to network with leaders in gaming and social change. Sit down with your first expert, then after 5 minutes the bell rings and you’re off to make a new connection.

Space is limited and online reservation is required. Sign up here..


Friday June 24, 2016 2:30pm - 3:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

2:45pm

Reaching New Audiences with Interactive Stories: The Power of Genre
Sam Barlow was the creator of the critically acclaimed digital police procedural Her Story and is currently directing an interactive reboot of War Games at Interlude in New York. Here he explores how telling stories within popular genres can pull in new audiences and enhance interactivity. Taking in notable examples that have looked outside traditional games for their inspiration he then looks to the future of interactive storytelling.

Speakers
avatar for Sam Barlow

Sam Barlow

Writer and Designer of Her Story
Sam Barlow is a BAFTA Award winning game director and writer who has been making games since his cult 1999's title, Aisle. Barlow has an extensive history of making games that create deep personal connections with their players. With Silent Hill: Shattered Memories he created a classic that psychologically profiled Wii gamers. In 2015 he released Her Story reinventing the FMV genre for the YouTube generation. Barlow is now working for NYC based... Read More →


Friday June 24, 2016 2:45pm - 3:00pm
Room 104

2:45pm

How the Science of Game Design Can Inform the Science of Games for Change
A walk through Valve’s game design process, and how best practices from the creation of games for entertainment can be applied to games for change. In particular, Ambinder will describe how Valve applies the scientific method and iterates through the game design hypotheses. He will provide examples of psychological science that Valve applied, and discuss its emphasis on measuring the behavioral impact of their designs. This talk will serve as an argument for a focus on the ‘game’ side of the equation before the ‘change’ side as a necessary prerequisite to succeed at both.

Speakers
avatar for Mike Ambinder

Mike Ambinder

Senior experimental psychologist, Valve
Mike Ambinder is a senior experimental psychologist at Valve who joined the company in 2008. He has a PhD in Experimental Psychology (with an emphasis on visual cognition) from the University of Illinois, and a BA in Computer Science and Psychology from Yale University. His work at Valve focuses on the application of knowledge and methodologies from psychology to game design.


Friday June 24, 2016 2:45pm - 3:00pm
Tishman Auditorium

3:00pm

Break
Friday June 24, 2016 3:00pm - 4:00pm
Room 104

3:00pm

Break
Friday June 24, 2016 3:00pm - 4:00pm
Tishman Auditorium

3:00pm

3:00pm

Break
Friday June 24, 2016 3:00pm - 4:00pm
Room 105

3:15pm

Give Me Your Gun: An Interactive Theater Experience
Join the student team from the Entertainment Technology Center at Carnegie Mellon University for the debut of their theatrical game experience. Use your mobile device to direct improv actors in this live role-playing game experience and help drive an interactive conversation on gun violence.

Friday June 24, 2016 3:15pm - 4:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

4:00pm

Games Bridging the Israeli-Palestinian Conflict and Beyond
Justin Hefter, the CEO of Bandura Games, shares lessons learned from observing the gameplay of hundreds of Israeli and Palestinian youth, and how these lessons can help developers build games to bridge ethnic, religious and racial conflicts.

Speakers
avatar for Justin Hefter

Justin Hefter

Founder and CEO, Bandura Games
Justin Hefter is the founder and CEO of Bandura Games, a mobile game company started by an American, Israeli, and Palestinian team. Bandura Games uses mobile games as the medium for creating connections and empathy for people of diverse backgrounds from around the world. Prior to founding Bandura Games, Justin worked for the Avascent Group in Washington, D.C., helping advise Fortune500 companies on business strategy. In addition to his business... Read More →


Friday June 24, 2016 4:00pm - 4:15pm
Room 104

4:00pm

Increasing Social Impact: Tools to Design Across Sectors

For two years, the #GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines -- especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.

 


Speakers
avatar for Asi Burak

Asi Burak

Board Chairman, Games for Change
Asi is a veteran of the videogame and technology industries, and an award-winning executive producer and designer.  For the past five years, he served as the President of Games for Change (replaced by Susanna Pollack), and he is now Chairman of the Board. | | He served as a strategic advisor to organizations like EON Productions (producer of the James Bond films), Tribeca Enterprises, Newsweek, and McCann Erickson, helping guide the... Read More →
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness games with the Red Cross, the urban activist game Re:Activism, and the fiscal sport Budgetball. PETLab has also published game design curricula for the Boys... Read More →
avatar for Benjamin Stokes

Benjamin Stokes

Benjamin Stokes is a civic media scholar and designer at American University in the School of Communication and Game Lab. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin co-founded Games for Change, the movement hub for advancing social change with games. Benjamin has worked at the MacArthur Foundation as a program officer in their portfolio on Digital Media and Learning. His PhD... Read More →


Friday June 24, 2016 4:00pm - 4:30pm
Room 105

4:00pm

Applying Game Technologies Across Disciplines with Unity

Unity Technologies is working with educational institutions worldwide to help foster innovative learning and exploration in variety of areas including gaming, architecture, and virtual reality. This session will highlight innovative practices and programs in research and workforce development. 


Speakers
avatar for Megan Stewart

Megan Stewart

Head of Global Education, Unity Technologies
As the Head of Global Education at Unity Technologies, Megan and her team work with schools, universities, and governments to support the use of Unity for research, learning, and workforce skills. With more than 18 years of experience in the education industry, Megan has extensive experience in leading the development and success of global education programs. Prior to joining Unity, Megan spent 11 years at Adobe Systems and Macromedia in the... Read More →


Friday June 24, 2016 4:00pm - 4:30pm
Tishman Auditorium

4:00pm

Live Recording of the Games for Learning Podcast hosted by Filament Games
A live recording. Guests TBD.

Speakers
avatar for Brandon Pittser

Brandon Pittser

Marketing Director, Filament Games
As Marketing Director at Filament Games, Brandon applies his passion for games and learning to their content marketing practice and overall marketing strategy. He thrives on creating and sustaining a meaningful conversation with educators and developers about game-based learning, all while pursuing partnerships that will expand the reach and adoption of learning games. Aside from marketing direction and content generation, his role at Filament... Read More →


Friday June 24, 2016 4:00pm - 5:00pm
Starr Foundation Hall 63 5th Avenue, New York, NY 10003

4:15pm

Extra Life: Play Games, Heal Kids, and Get Involved in Your Community
Speakers
avatar for Mandy McKenna

Mandy McKenna

President, Extra Life NYC Guild
Mandy is President of the Extra Life NYC Guild, where she leads a group of dedicated volunteers who spread the word about Extra Life, and recruit new Extra Life participants around New York City. She has been a community volunteer in various capacities throughout all of her life. She’s passionate about technology and games, and how they can create new ways to tell stories, develop important skills, and connect people. Mandy also works in... Read More →


Friday June 24, 2016 4:15pm - 4:30pm
Room 104

4:30pm

Games and Governance: Designing Games with International Organizations
At the Engagement Lab, students, staff and faculty design games (digital and analog) for local social impact in the developing world. Learn about the challenges and opportunities of co-designing with development and humanitarian organizations, such as UNICEF and the Red Cross, in such a way that has immediate benefit to players and builds capacity for the organization. With special guests from UNDP Egypt.

Speakers
avatar for Eric Gordon

Eric Gordon

Founder and Executive Director, The Engagement Lab @ Emerson College
Eric Gordon is a game designer and scholar focused on civic engagement, learning, and play. He is an associate professor at Emerson College and the founder and executive director of the Engagement Lab (http://elab.emerson.edu). He is also a faculty associate at the Berkman Center for Internet and Society at Harvard University. He is the author of two books: Net Locality: Why Location Matters in a Networked World (Blackwell 2011, with Adriana de... Read More →
avatar for Gazbia Sorour

Gazbia Sorour

UNDP Egypt
Gazbia Sorour works in the United Nations Development Programme in Egypt with the Innovation for Development Team. She graduated from the American University in Cairo with a degree in Political Science and History. During her time in UNDP Egypt. She was one of the founders of the Innovation for Development Lab. She is responsible for several initiatives mainly focused on games for social change and design thinking. She has experience in community... Read More →
avatar for Sherif El Tokali

Sherif El Tokali

UNDP Egypt
Sherif El Tokali is Assistant Resident Representative at the United Nations | Development Programme (UNDP) Egypt Country Office and the Innovation for | Development Team Leader. Tokali joined UNDP Egypt in 1991 and has been working | on promoting the Information and Communications Technology for Development | (ICT4D) Portfolio, leading to the formation of the EGYPT ICT4D Trust Fund in 2002 | and the implementation of several flagship ICT4D... Read More →


Friday June 24, 2016 4:30pm - 5:00pm
Room 105

4:30pm

Making Fitness Fun for Three Million People
Staying physically active and exercising every day isn’t easy — if it was, everyone would do it. But by creating a range of smartphone fitness games that are fun and exciting, Six to Start has motivated over 3 million people to exercise more. We’ll explore the design and development process behind our biggest games — Zombies, Run!, The Walk, and 7 Minute Superhero Workout — along with the crucial business decisions that have made the company a sustainable success.

Speakers
avatar for Adrian Hon

Adrian Hon

CEO and Co-Founder, Six to Start
Adrian Hon is co-founder and CEO at Six to Start, creators of gamelike stories and story-like games including the world's bestselling smartphone fitness game, Zombies, Run! with over two million players. Six to Start's clients have included Disney, the BBC, Channel 4, and Penguin, and the company has won multiple awards including Best of Show at SXSW. | Originally trained as a neuroscientist at Cambridge, UCSD, and Oxford, Adrian is the author... Read More →


Friday June 24, 2016 4:30pm - 5:00pm
Tishman Auditorium

5:15pm

Keynote - Digital Medicine: The Quest for the First FDA-Approved Game, with Dr. Adam Gazzaley
Innovative neuroscientist, Adam Gazzaley, will describe an approach developed in his lab that uses custom-designed video games to achieve meaningful and sustainable cognitive enhancement, as well the next stage of his research program, which uses video games integrated with technological innovations in software (e.g., brain computer interface algorithms, GPU computing) and hardware (e.g., virtual reality headsets, motion capture, mobile EEG) to create personalized closed loop systems. He will share with you his journey from the basic science research that inspired these translational efforts, to the founding of Akili Interactive Labs, to their latest quest for the first FDA-approved action video game.  

Speakers
avatar for Adam Gazzaley

Adam Gazzaley

Neuroscientist, Co-founder, Akili Interactive Labs
Adam Gazzaley, M.D., Ph.D. is Professor in Neurology, Physiology and Psychiatry at the UC San Francisco, and the Founding Director of the Neuroscience Imaging Center, Neuroscape Lab and the Gazzaley Lab. His lab explores mechanisms of neuroplasticity and designs, develops and validates new technologies to optimize cognitive abilities via engagement with closed- loop systems using custom-designed video games, neurofeedback and transcranial... Read More →


Friday June 24, 2016 5:15pm - 5:45pm
Tishman Auditorium

5:45pm

Keynote - Robin Hunicke on the Importance of Playfulness and Joy in Learning Games
What on Earth did we get wrong to make so many educational games that feel so terribly, well, not fun! And how do we make sure delight, emotional depth, and wonder are restored to games for learning? Perhaps some of our core beliefs about games for learning can be challenges in a healthy, inspiring, even playful way.

Speakers
avatar for Robin Hunicke

Robin Hunicke

Co-Founder, Funomena LLC
Robin Hunicke is the CEO & Co-Founder of the San Francisco studio Funomena, which makes experimental VR (Luna), AR (Woorld) and console (Wattam) experiences. She has been designing, making and teaching about games for over 12 years (Journey, Boom Blox, MySims, TheSims2). | A designer and producer by training, she has a background in computer science, fine art and applied game studies. As Director of the Art, Games & Playable Media BA... Read More →


Friday June 24, 2016 5:45pm - 6:15pm
Tishman Auditorium

6:15pm

Closing remarks from G4C President, Susanna Pollack
Speakers
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership with the Tribeca Film Festival. Susanna also works closely with organizations that are actively pursuing digital games to further their public or... Read More →


Friday June 24, 2016 6:15pm - 6:30pm
Tishman Auditorium

7:00pm

G4C Festival Happy Hour with Game-Based Learning NYC
We welcome you to enjoy post-festival drinks and networking at a happy hour nearby. Festival goers and Game-Based Learning NYC Meetup members can meet, make friends, and discuss our industry and the newest impact games.

This is a cash bar event with drink specials for attendees, so RSVP for free here!

Friday June 24, 2016 7:00pm - 9:00pm
Le Midi 11 E 13th Street, New York, NY