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Thursday, June 23 • 11:15am - 11:30am
UX in Educational Games

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Developing an engaging video game is a delicate and complex endeavor. With thousands of games and apps in the market, standing apart from the crowd is increasingly challenging, even for AAA studios with considerable resources. This situation has ramifications for how educational games can be made both attractive to their audience and likely to induce transfer from game play to real world behaviors. This talk will provide an overview of user experience (UX) practices - increasingly used for commercial games - and why these practices should be considered when designing educational games.

Speakers
avatar for Celia Hodent

Celia Hodent

Director of User Experience, Epic Games
Celia Hodent holds a PhD in cognitive psychology, initially specializing in child development. Early in her career Celia stepped aside from academic research to work with an educational toy manufacturer, VTech. Celia joined Ubisoft Paris in 2008 to help the editorial team translate neuroscience knowledge into game design features. She later worked for Ubisoft Montreal and LucasArts. She joined Epic Games in July 2013 to help guide the studio... Read More →


Thursday June 23, 2016 11:15am - 11:30am
Room 105

Attendees (84)