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Thursday, June 23 • 11:00am - 11:15am
Failing to Change

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Failure. It's not something we usually talk about in the games for change community. This is ironic, because games are all about failure—playing them involves learning from each failure we experience. In fact, you could say that game designers are failure experts!
However, when we speak of our work, we like to focus on our successes. How does this help us learn as a community? It doesn’t! This is a session about failure and what it can teach us, through a meditation on the meaning of failure in games for change and some painfully true stories from the field. 

Speakers
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness games with the Red Cross, the urban activist game Re:Activism, and the fiscal sport Budgetball. PETLab has also published game design curricula for the Boys... Read More →


Thursday June 23, 2016 11:00am - 11:15am
Room 104

Attendees (61)