What on Earth did we get wrong to make so many educational games that feel so terribly, well, not fun! And how do we make sure delight, emotional depth, and wonder are restored to games for learning? Perhaps some of our core beliefs about games for learning can be challenges in a healthy, inspiring, even playful way.
Robin Hunicke is the CEO & Co-Founder of the San Francisco studio Funomena, which makes experimental VR (Luna), AR (Woorld) and console (Wattam) experiences. She has been designing, making and teaching about games for over 12 years (Journey, Boom Blox, MySims, TheSims2). A designer... Read More →