Loading…
This event has ended. Visit the official site or create your own event on Sched.
Visit gamesforchange.org/festival for the full Festival website.
View analytic
Friday, June 24 • 2:45pm - 3:00pm
How the Science of Game Design Can Inform the Science of Games for Change

Sign up or log in to save this to your schedule and see who's attending!

A walk through Valve’s game design process, and how best practices from the creation of games for entertainment can be applied to games for change. In particular, Ambinder will describe how Valve applies the scientific method and iterates through the game design hypotheses. He will provide examples of psychological science that Valve applied, and discuss its emphasis on measuring the behavioral impact of their designs. This talk will serve as an argument for a focus on the ‘game’ side of the equation before the ‘change’ side as a necessary prerequisite to succeed at both.

Speakers
avatar for Mike Ambinder

Mike Ambinder

Senior experimental psychologist, Valve
Mike Ambinder is a senior experimental psychologist at Valve who joined the company in 2008. He has a PhD in Experimental Psychology (with an emphasis on visual cognition) from the University of Illinois, and a BA in Computer Science and Psychology from Yale University. His work at Valve focuses on the application of knowledge and methodologies from psychology to game design.


Friday June 24, 2016 2:45pm - 3:00pm
Tishman Auditorium

Attendees (78)