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Friday, June 24 • 11:30am - 12:15pm
Panel - Rewiring the Brain: Anxiety Treatment Through Gameplay

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What if a casual game could be used to treat clinical anxiety? Seeing the Good Side, developed by American University's Game Lab in collaboration with researchers at the National Institutes of Health (NIH), leverages a common game genre, hidden object puzzles, to provide a "gaming regimen" for children with anxiety. Through careful research and close collaboration with NIH, the design team realized that key aspects of hidden-object puzzles closely mimic the NIH's innovative but repetitive neurological training program. The gaming regimen will be evaluated in a clinical trial later this year.

Speakers
avatar for Lindsay Grace

Lindsay Grace

Director and Associate Professor, American University Game Lab
Lindsay Grace is a professor, game designer, programmer, and artist. Lindsay is an associate professor at American University and founding director of the American University Game Lab and Studio. His game designs have received numerous awards and he has published more than 50 papers... Read More →
avatar for David Pagliaccio

David Pagliaccio

Postdoctoral Fellow, National Institute of Mental Health
David Pagliaccio, Ph.D. is a postdoctoral fellow in the Emotion & Development Branch at the National Institute of Mental Health. Dr. Pagliaccio completed his Ph.D. in Neuroscience at Washington University in St. Louis with Dr. Deanna Barch examining stress and depression effects on... Read More →


Friday June 24, 2016 11:30am - 12:15pm EDT
Room 105