Back To Schedule
Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet
Speakers
Internal Liaison, Office of Educational Technology, U.S. DoE
James works in the Office of Educational Technology at the Department of Education. He works across the Department to support new technology initiatives and game-based learning work. Prior to joining OET, James worked to advance game-based learning and interactive media at the Smithsonian...
Read More →
Vice President, Learning Research and Design, Pearson
Kristen is the Vice-President of Education Research at Pearson, working to integrate learning science research into digital products. Her personal research program centers around game-based assessment, specifically the collaborative design of games as both learning and assessment...
Read More →
Founder and CEO, Strange Loop Games
John Krajewski is founder and CEO of Strange Loop Games, creating games that connect entertainment and education. His background is the console games industry, having worked at EA and Midway before founding Strange Loop. He is currently the designer of the Department of Education...
Read More →
Product Director, Zynga.org
Abby leads Zynga.org’s product work, focusing on leveraging games for social impact. In partnership with Zynga studios, she raises funds for, and awareness of, nonprofits through charitable features. As the lead of Studio G, she manages Zynga.org’s partnership with UCSF to build...
Read More →