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Friday, June 24 • 10:45am - 11:30am
Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet

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Can games deliver a new kind of assessment in education or maybe do away with the word entirely? Assessment is how we make sure all students are receiving quality learning and help them improve, but perhaps the assessments of the future will feel more like quests or play than dreaded tests.

Speakers
avatar for James Collins

James Collins

Internal Liaison, Office of Educational Technology, U.S. DoE
James works in the Office of Educational Technology at the Department of Education. He works across the Department to support new technology initiatives and game-based learning work. Prior to joining OET, James worked to advance game-based learning and interactive media at the Smithsonian... Read More →
avatar for Kristen DiCerbo

Kristen DiCerbo

Vice President, Learning Research and Design, Pearson
Kristen is the Vice-President of Education Research at Pearson, working to integrate learning science research into digital products. Her personal research program centers around game-based assessment, specifically the collaborative design of games as both learning and assessment... Read More →
avatar for John Krajewski

John Krajewski

Founder and CEO, Strange Loop Games
John Krajewski is founder and CEO of Strange Loop Games, creating games that connect entertainment and education. His background is the console games industry, having worked at EA and Midway before founding Strange Loop. He is currently the designer of the Department of Education... Read More →
avatar for Abby Speight

Abby Speight

Product Director, Zynga.org
Abby leads Zynga.org’s product work, focusing on leveraging games for social impact. In partnership with Zynga studios, she raises funds for, and awareness of, nonprofits through charitable features. As the lead of Studio G, she manages Zynga.org’s partnership with UCSF to build... Read More →


Friday June 24, 2016 10:45am - 11:30am EDT
Starr Foundation Hall