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Thursday, June 23 • 12:15pm - 12:30pm
Case Study: The Meaning of BEEP

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BrainPOP and the Institute of Play have gotten to work together in a near-ideal development process for a game-for-learning: classroom teachers working with professional designers and developers, with constant iteration and testing, leading to broad distribution by a respected brand. They’ll share lessons from this case study in collaborative development involving the classroom, including: going from paper to tablets, in-person to multiplayer online; embracing the differences between intended and actual implementation in the classroom; and from a handful of classrooms to many subject areas and millions of users.


Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →
avatar for Brendon Trombley

Brendon Trombley

Game Designer, Institute of Play
Brendon Trombley is a game designer, educator, and adventurer living in New York City. His passions involve games, technology, learning, travel, and food, and he tries to mix and match them whenever possible (be careful when combining food and technology!). Brendon is a graduate... Read More →


Thursday June 23, 2016 12:15pm - 12:30pm
Room 105

Attendees (69)