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Thursday, June 23 • 4:30pm - 5:00pm
Panel - From Fantasy to Empathy: Changing Game Dialogue For the Real World

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In commercial games, dialogue is written to serve the player’s power fantasy — even well-intentioned games tend to reward players who put their own desires ahead of others'. But does that have to be the case? Can game dialogue actually help people build empathy and learn to communicate better? Come hear Kognito’s Seth Bleecker and Jennifer Hepler, formerly of Bioware's Dragon Age series and Star Wars: The Old Republic, discuss how Kognito has built an evidence-based conversation model, as well as games to help doctors, teachers, and parents learn how to communicate sensitively and effectively around critical topics in emotional, social, and physical health.

avatar for Seth Bleecker

Seth Bleecker

Instructional Designer, Kognito Interactive
Seth is a writer, problem-solver, and designer of interactive experiences. Through his work at Kognito, he has discovered that communication skills are teachable, learnable, and can improve many aspects of life. Ever since, he's been designing educational simulations in an attempt... Read More →
avatar for Jennifer Hepler

Jennifer Hepler

Writer and Instructional Designer, Kognito Interactive
Jennifer Brandes Hepler has worked in games for over a decade, first as a senior writer at Bioware, on the Dragon Age franchise and Star Wars: The Old Republic, then lead writer on Disruptor Beam's Game of Thrones Ascent. This year, she followed a long-time interest in psychology... Read More →

Thursday June 23, 2016 4:30pm - 5:00pm
Room 104

Attendees (70)