Loading…
This event has ended. Visit the official site or create your own event on Sched.
Visit gamesforchange.org/festival for the full Festival website.
View analytic
Thursday, June 23 • 4:00pm - 5:00pm
Industry Circle Town Hall

Sign up or log in to save this to your schedule and see who's attending!

Games for Change is celebrating its 13th conference this year, but how close are we to transforming from a movement to a self-sustaining industry? 

 In this interactive Town Hall will provide an overview of what we have accomplished, and what is left to achieve to build the games for change community into a sustainable industry.

Former White House Senior Advisor for Digital Media, Mark DeLoura will frame the issue and present examples to draw on. Representatives of companies on the vanguard of building the impact games sector will highlight their efforts in supporting this transformation. And Q&A with the audience will open the session up to an important community-wide investigation of where we are as a field and what we still need to do to grow the industry and ensure that the good work that harnesses positive power of games continues to flourish for years to come.


Moderators
avatar for Mark DeLoura

Mark DeLoura

Former Senior Advisor for Digital Media, White House Office of Science and Technology Policy
Mark DeLoura is a veteran technologist with a passion for computer science education and games for learning. In 2013-2014 he worked in the Obama Administration as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy. Prior to his role at the White House, Mark spent 20 years working in technology and strategy positions at companies such as Sony, Nintendo, Google, Ubisoft, and THQ. He is the creator of the... Read More →

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
Scott Price has spent his professional life helping people learn through play, and play with their learning.  He is Director of Product with BrainPOP, focusing on games, playful assessment, and helping teachers use games.  Prior to BrainPOP he produced Gamestar Mechanic with E-Line Media, produced games with the Institute of Play, ran QA on 8 titles with Gamelab, and ran IT for Exploration Summer Programs in Boston.  He rarely turns down a... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award-winning book The Art of Game Design: A Book of Lenses and for Beyond Facebook, a... Read More →
avatar for Margaret Wallace

Margaret Wallace

CEO, Playmatics
Margaret Wallace is Chief Executive Officer of Playmatics, award-winning creators of digital and real-world games, virtual and real-world experiences. She was named one of Forbes “12 Women in Gaming to Watch” and, in 2014, Wallace was highlighted by Fortune as one of “10 Powerful Women in Video Games.“ An entrepreneur with a strong focus on innovation, brands and original IP, Margaret has built | and expanded Playmatics... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White is a founding partner and CEO at Filament Games, a game development studio that creates playful experiences that improve people’s lives. Founded in 2005, Filament Games employs 40 people and has developed over 100 learning games. White serves on the advisory board for Games for Change and is a founding member of the Games Learning Society organization at UW-Madison. He has presented on the business and design of learning games... Read More →


Thursday June 23, 2016 4:00pm - 5:00pm
Tishman Auditorium

Attendees (66)