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Thursday, June 23 • 11:15am - 11:30am
Show, Don't Tell: Making Personal Games

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Anna Anthropy, creator of Dys4ia once said "videogames let you set up goals for the player and make them fail toachieve them. A reader cannot fail a book. It’s an entirely different level of empathy.” This talk will explore how games have the power to communicate complex concepts through playful interactions. Using her capstone project as a case study, Independent Games Festival winner Jenny Jiao Hsia will present the design challenges she has encountered in making a personal game about dieting and body image. Lessons from this project can be applied to all kinds of games for change.

Speakers
avatar for Jenny Jiao Hsia

Jenny Jiao Hsia

cuteness consultant, hexecutable
Jenny Jiao Hsia is a 21 year-old Chinese-American game developer, born and raised in New York City. She is currently finishing up her BFA in game design at the NYU Game Center and has been making games for two long years. Her capstone project is called Consume Me and it is a personal game about literally balancing your diet. Her work has been featured at festivals such as the IGF, IndieCade, and Fantastic Arcade. Nearly all of her games are... Read More →


Thursday June 23, 2016 11:15am - 11:30am
Room 104

Attendees (49)