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Thursday
, June 23
Room 104
11:00am •
Failing to Change
11:15am •
Show, Don't Tell: Making Personal Games
11:30am •
Comedy, Games and Social Change
11:45am •
Gaming for Good: A Disruptive Innovation
1:30pm •
Lunch
2:00pm •
Video Games as Meditation
2:30pm •
Heal Thyself: What Makes Health Games Work?
3:00pm •
A Global Community for Global Change
3:15pm •
Exploring Art, Narrative, and Mental Health in Anamorphine
3:30pm •
Break
4:00pm •
How We Bridged the Gap Between Science Fiction and Reality
4:30pm •
Panel - From Fantasy to Empathy: Changing Game Dialogue For the Real World
Room 105
11:00am •
Building School Community With Civic-Themed Hackathons
11:15am •
UX in Educational Games
11:30am •
Co-Designing Museums of the Future
11:45am •
Case Study: Star Wars and Hour of Code
12:00pm •
Edu-Larps: Live Roleplay in the Classroom
12:15pm •
Case Study: The Meaning of BEEP
1:30pm •
Lunch
2:00pm •
21st-Century Armageddon: Why Nuclear Weapons are Too Important NOT to Play With
2:30pm •
What's Next in Minecraft Education
3:00pm •
Pro Tips for Breaking into the Education Market
3:30pm •
Break
4:00pm •
Panel - Community of Interest: Comics for Impact
Slate
7:00pm •
The 2016 Games for Change Awards
Starr Foundation Hall
11:00am •
Playing Medical Minecraft with IBM Watson
11:30am •
Workshop - Feats and Flops: Trailblazing the Edtech Market
1:30pm •
Lunch
2:00pm •
Panel - More Than Child's Play: Games for Early Learners
2:45pm •
Panel - From Player to Developer: Girls in Gaming
3:15pm •
Break
4:00pm •
Workshop - Includification: Designing Accessible Games
Tishman Auditorium
9:00am •
Welcome and Opening Remarks
9:15am •
Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver
9:45am •
Opening Remarks from Erik Huey
10:00am •
Progress Report from Richard Culatta
10:15am •
Keynote - Into the Future, with Magic Leap's Graeme Devine
11:00am •
We All Want to Be in the Room Where it Happens
11:30am •
Big Picture: A Conversation About Neuroscience
12:00pm •
Democratizing Bio-Sensing Tools With OpenBCI
1:30pm •
Lunch
2:00pm •
State of the Union
2:30pm •
Panel - Funding Games Within the Public Sector: A Conversation Between Funders and Artists
3:00pm •
Well Played: Project Syria
3:30pm •
Break
4:00pm •
Industry Circle Town Hall
5:15pm •
Keynote - Games Reveal Decision Biases: Poker - a Lab for Studying Irrationality, w/ Annie Duke
5:45pm •
Keynote - Sid Meier and Susanna Pollack, in Conversation
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Games for Change Festival
Jun 23
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24, 2016
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Thursday
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